Comments (4)
Users can easily do this, even though the data would not survive cloning / templates and similar. Purely runtime:
entity.userData = {
intensity: 10,
surname: 'citizen'
}
What else do you have in mind?
from engine.
I mean there is no way to do that from Editor. You would first have to search for that entity, identify by tag/name and then add that userData
property so it can be used by collision callback or scripts. At the moment we have to process the entities in the scene first, and then add custom fields. Not like it cannot be done - we've been doing it forever, but I feel like it could have been simplified, as in many cases a plain number is enough, but we can't add it via Editor.
function onContact(entity) {
const isWall = entity.userData === 2;
}
from engine.
They can create a script and expose any attributes on it - would that not work?
from engine.
It could. But then it is a whole script component for what could have been a simple primitive.
from engine.
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from engine.