Comments (7)
Yeah that's definitely on the list. For now it's just a work in progress that's not released for public use. When we'll get it release-ready and documented, we'll port multiple engine examples to use it, make sure issues / errors are reported and similar.
I'll see if I can add some assets for case early though.
from engine.
Could you please look in the debugger to see when this happens? Render actions are created for rendering of layers, so typically this cannot be null. Is there maybe an instance of RenderPassForward with no layers added to it?
from engine.
Looks like it happens when we use our "Outline" posteffect it appears to be creating 3 renderActions, with the last one being totally empty. Any background information on what creates render actions?
from engine.
Do post effects still work in the new world or does this need porting to render passes?
from engine.
Post-effects work if you do not use render passes.
If you use render passes, you cannot use post-effects as those are not converted to render passes.
from engine.
Thats probably the issue then would it be unreasonable to log an error to the console in this case?
from engine.
Thanks for your help, this is is why I wanted to test things to see what breaks ;). I'll give it another go again next release or two
from engine.
Related Issues (20)
- Invalid base value of anim target
- Handle device lost on WebGPU
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from engine.