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willeastcott avatar willeastcott commented on May 11, 2024

For background, it's worth reading this:
http://blog.tojicode.com/2012/07/using-webgldepthtexture.html
I'm not convinced this buys us much but willing to be proved wrong.

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Maksims avatar Maksims commented on May 11, 2024

Believe with larger number of shadows in screen it will make a bit more difference, especially with wider PCF. We should try test in with few Point Light ShadowMaps with PCF.

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guycalledfrank avatar guycalledfrank commented on May 11, 2024

Implemented it, but didn't found significant performance difference. Same on PC, very slightly faster on a Mali GPU tablet, slightly slower (why?) on iPhone 5s.
Not convinced we really need it now.

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