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marcofugaro avatar marcofugaro commented on May 23, 2024 1

Hey. As you can see from the code, the dispatchEvent() is called first, and then the body references are freed.

for (let i = 0, l = additions.length; i < l; i += 2) {
beginContactEvent.bodyA = this.getBodyById(additions[i])
beginContactEvent.bodyB = this.getBodyById(additions[i + 1])
this.dispatchEvent(beginContactEvent)
}
beginContactEvent.bodyA = beginContactEvent.bodyB = null

You probably are doing something asynchronous in your addEventListener callback, so I suggest you first save bodyA and bodyB in variables and then do the asynchronous bit.

world.addEventListener('endContact', (event) => {
  const { bodyA, bodyB } = event

  // asynchronous bit, bodyA and bodyB are saved in the variables
})

Also, check out the trigger example, it correctly uses bodyA and bodyB there.

from cannon-es.

petkoneo avatar petkoneo commented on May 23, 2024

Yes that was the issue. Thanks for your help. :)

from cannon-es.

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