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godot_vector_graphics's Issues

Compilation error in Ubuntu 16.04

[Initial build] Compiling ==> modules/vector_graphics/register_types.cpp
In file included from modules/vector_graphics/vector_graphics_path.h:8:0,
                 from modules/vector_graphics/register_types.cpp:7:
modules/vector_graphics/utils.h:12:37: fatal error: tove2d/src/cpp/graphics.h: No such file or directory
compilation terminated.
scons: *** [modules/vector_graphics/register_types.x11.tools.64.o] Error 1
scons: building terminated because of errors.

Does not compile for me

Does not compile for me in Ubuntu 18.04 with godot 3.1.1

In file included from /usr/lib/gcc/x86_64-linux-gnu/7/include/immintrin.h:87:0,
                 from /usr/lib/gcc/x86_64-linux-gnu/7/include/x86intrin.h:48,
                 from modules/vector_graphics/tove2d/src/cpp/common.h:69,
                 from modules/vector_graphics/tove2d/src/cpp/subpath.h:15,
                 from modules/vector_graphics/tove2d/src/cpp/subpath.cpp:12:
/usr/lib/gcc/x86_64-linux-gnu/7/include/f16cintrin.h: In function 'void tove::store_gpu_float(uint16_t&, float)':
/usr/lib/gcc/x86_64-linux-gnu/7/include/f16cintrin.h:59:1: error: inlining failed in call to always_inline 'short unsigned int tove::_cvtss_sh(float, int)': target specific option mismatch
 _cvtss_sh (float __F, const int __I)
 ^~~~~~~~~
In file included from modules/vector_graphics/tove2d/src/cpp/subpath.h:15:0,
                 from modules/vector_graphics/tove2d/src/cpp/subpath.cpp:12:
modules/vector_graphics/tove2d/src/cpp/common.h:71:15: note: called from here
  p = _cvtss_sh(x, 0);
      ~~~~~~~~~^~~~~~
scons: *** [modules/vector_graphics/tove2d/src/cpp/subpath.x11.opt.tools.64.o] Error 1

Having Trouble trying to compile on Windows 10

Been trying to compile the code with Godot 3.3, but it gives me errors when it finds the custom module.

$ scons -j4 platform=windows svg=patch vsproj=no
scons: Reading SConscript files ...
Configuring for Windows: target=debug, bits=default
Found MSVC version 14.2, arch amd64, bits=64
YASM is necessary for WebM SIMD optimizations.
WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
Compiling ==> modules\vector_graphics\register_types.cpp
Compiling ==> modules\vector_graphics\resource_format_loader_svg.cpp
Compiling ==> modules\vector_graphics\utils.cpp
Compiling ==> modules\vector_graphics\vector_graphics_adaptive_renderer.cpp
cl : Command line warning D9002 : cl : Command line warning D9002 : ignoring unknown option '-std=c++11'ignoring unknown option '-std=c++11'

cl : Command line warning D9002 : register_types.cpp
ignoring unknown option '-std=c++11'utils.cpp

vector_graphics_adaptive_renderer.cpp
cl : Command line warning D9002 : ignoring unknown option '-std=c++11'
resource_format_loader_svg.cpp
Compiling ==> modules\vector_graphics\vector_graphics_color.cpp
cl : Command line warning D9002 : ignoring unknown option '-std=c++11'
vector_graphics_color.cpp
Compiling ==> modules\vector_graphics\vector_graphics_editor.cpp
cl : Command line warning D9002 : ignoring unknown option '-std=c++11'
vector_graphics_editor.cpp
non-intrinsic fp16 conversion.
non-intrinsic fp16 conversion.
non-intrinsic fp16 conversion.
Compiling ==> modules\vector_graphics\vector_graphics_editor_plugin.cpp
C:\Users\user\downloads\godot-3.3\godot-3.3\modules\vector_graphics\tove2d\src\cpp\shader\feed\paint_feed.h(192) : warning C4715: 'tove::PaintFeedBase::getColor': not all control paths return a value
Compiling ==> modules\vector_graphics\vector_graphics_gradient.cpp
cl : Command line warning D9002 : ignoring unknown option '-std=c++11'
vector_graphics_editor_plugin.cpp
cl : Command line warning D9002 : ignoring unknown option '-std=c++11'
vector_graphics_gradient.cpp
Compiling ==> modules\vector_graphics\vector_graphics_linear_gradient.cpp
cl : Command line warning D9002 : ignoring unknown option '-std=c++11'
vector_graphics_linear_gradient.cpp
non-intrinsic fp16 conversion.
modules\vector_graphics\vector_graphics_editor.cpp(413): error C2065: 'EDSCALE': undeclared identifier
modules\vector_graphics\vector_graphics_editor.cpp(415): error C2065: 'EDSCALE': undeclared identifier
modules\vector_graphics\vector_graphics_editor.cpp(861): error C2065: 'EDSCALE': undeclared identifier
scons: *** [modules\vector_graphics\vector_graphics_editor.windows.tools.64.obj] Error 2
non-intrinsic fp16 conversion.
scons: building terminated because of errors.

Propose to convert to PackedScene with mesh instance, 2d mesh and 2d vgpath

I propose to convert to three types: 3d scene with mesh instances, 2d scene with vgpath and 2d scene with meshinstance2d.

Currently did the mostly complicated scheme which is the 3d mesh.

Any comments?

Here are some videos.

image

image

https://cdn.discordapp.com/attachments/659280732673409024/683252767787450368/2020-02-29_01-53-46.mp4

https://upload.wikimedia.org/wikipedia/commons/f/fd/Ghostscript_Tiger.svg

Will post a branch / pr for review.

I'm looking for advice and design suggestion for reducing the draw calls for the tiger.

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