Giter Site home page Giter Site logo

outer-planets-mod's People

Contributors

dasskelett avatar galileo88 avatar grimmas avatar jadeofmaar avatar kovakthemost avatar poodmund avatar sigma88 avatar vspaceksp avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

outer-planets-mod's Issues

Neidon Update

Revamp of Neidon:

  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Config Review

Add Space Dust resource collection support

All resources listed are subject to change.

Antimatter

  • Sarnus Exospheric
  • Eeloo Exospheric
  • Tekto Exospheric
  • Urlum Exospheric
  • Tal Exospheric
  • Neidon Exospheric

Argon Gas

  • Sarnus Atmospheric
  • Tekto Atmospheric
  • Thatmo Atmospheric

Liquid Fuel

  • Tekto Atmospheric
  • Urlum Atmospheric
  • Neidon Atmospheric

Liquid Deuterium

  • Sarnus Atmospheric
  • Sarnus Exospheric
  • Urlum Atmospheric
  • Urlum Exospheric
  • Neidon Atmospheric
  • Neidon Exospheric

Liquid Helium

  • Sarnus Atmospheric
  • Urlum Atmospheric
  • Neidon Atmospheric

Liquid Hydrogen

  • Sarnus Atmospheric
  • Urlum Atmospheric
  • Neidon Atmospheric

Oxidiser

  • Sarnus Atmospheric
  • Urlum Atmospheric
  • Neidon Atmospheric

Xenon Gas

  • Thatmo Atmospheric

Planets not showing

The outer planets aren't showing (native only) since the 1.5.1 update. Assume this is a conflict of some sort with Kopernicus, since it's not been updated yet, but just wanted to check if it should be working?

Urlum -> Polta Update

Revamp of Polta:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Scatterer Configs

I have OPM, Scatterer, EVE, Astronomer's visual pack
was trying to edit the atmosphere appearance configs in the Scatterer files (to make the atmospheres have less height to them) and I didn't see any configs for the OPM planets. Could you let me know where they are in the files and how to reach them, and/or make said configs editable please?

Compatibility issue with SCANsat

I found out that an issue I initially reported to SCANsat is caused by OPM/SCANsat conflict. I don't know what is going on in the background, so I'm opening it here as well in case the bug is on OPM side - when OPM is removed, my trouble with SCANsat on Minmus disappear.

The original issue is linked here: S-C-A-N/SCANsat#316
However, I'm copy&pasting the text here as well:

I have a trouble with displaying biomes and resources on Minmus. On Mun and Kerbin it works ok, but when I try to display either biomes or resources on Minmus, the map stops redrawing (keeping whatever was there before) and I get exceptions in log. Altimetry and slopes are working even on Minmus. I tried to erase all Minmus data through the map settings, save, and load that save, but it did not help - Altimetry began to be scanned from the beginning, but biomes remained stuck.

Biomes on Minmus worked ok before I began to scan resources. Sadly, I didn't thought to check the resources at the time, and when I got to it many Kerbin-day (and few real days) later, it behaved as described and I already overwrote all saves.

  • My game has some ~60 mods, but I'm not aware of anything could be in conflict with ScanSat except maybe OPM.
  • Game version: 64bit 1.3.1.
  • ScanSat is v18.4. I tried to downgrade to v18.3, but it did not help.
  • OPM 1.2.5 and 1.2.4 both have the same issue.
IndexOutOfRangeException: Array index is out of range.
  at CBAttributeMapSO.GetAtt (Double lat, Double lon) [0x00000] in <filename unknown>:0 
  at ScienceUtil.GetExperimentBiome (.CelestialBody body, Double lat, Double lon) [0x00000] in <filename unknown>:0 
  at KerbalEngineer.Flight.Readouts.Surface.Biome.Draw (KerbalEngineer.Flight.Sections.SectionModule section) [0x00000] in <filename unknown>:0 
  at KerbalEngineer.Flight.Sections.SectionModule.DrawReadoutModules () [0x00000] in <filename unknown>:0 
  at KerbalEngineer.Flight.Sections.SectionModule.Draw () [0x00000] in <filename unknown>:0 
  at KerbalEngineer.Flight.Sections.SectionWindow.Window (Int32 windowId) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at CBAttributeMapSO.GetAtt (Double lat, Double lon) [0x00000] in <filename unknown>:0 
  at SCANsat.SCANUtil.getBiomeIndex (.CelestialBody body, Double lon, Double lat) [0x00000] in <filename unknown>:0 
  at SCANsat.SCANUtil.getBiome (.CelestialBody body, Double lon, Double lat) [0x00000] in <filename unknown>:0 
  at SCANsat.SCAN_Map.SCANmap.getPartialMap (Boolean apply) [0x00000] in <filename unknown>:0 
  at SCANsat.SCAN_Unity.SCAN_UI_BigMap.Update () [0x00000] in <filename unknown>:0 
  at SCANsat.Unity.Unity.SCAN_BigMap.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Yellow stripes with KSS+OPM

Related issue reported for KSS here: https://github.com/StarCrusher96/Kerbal-Star-Systems/issues/4

The issue looks as follows:

I'm running Linux Mint 17.2, and from what I hear, this occurs because OpenGL can't handle something concerning dds textures.

I have both OPM and KSS installed. This issue never occur with just one mod installed. This leads me to believe it's something to do with the quantity of dds textures. It could also be a cfg file setting, but I can't think of any cfg setting that has a global effect on planets.

On my machine, I've batch converted all dds textures from KSS to png and pointed the cfg files to the png versions. The issue has gone away since doing this. However the problem still persists for OPM planets.

All surface features are missing

Hi! I just installed OPM for the first time and I noticed that all the surface features (at least on Mun and Kerbin) disappeared. 

To Reproduce
I prepared a vanilla installation with the latest 1.12.5 Win x64 english game with Making History 1.12.1 and Breaking Ground 1.7.1.
Then I created a new sandbox game and I sent Jeb to locate a baobab tree near the complex. I left Jeb to guard it.
Finally I installed OPM 2:2.2.10 with CKAN 1.31.2 and I verified that in front of Jeb the baobab was actually disappeared.

KSP Version & List of mods installed:

  • KSP 1.12.5.3190 (win x64) en-us
  • Making History 1.12.1
  • Breaking Ground 1.7.1
  • Outer Planets Mod v2:2.2.10
  • Kopernicus v1.12.1-158
  • Module Manager v4.22
  • Moduar Flight Integrator v1.2.10.0
  • Harmony v.2.2.1.0
  • Custom Barn Kit v.1.1.22.0
  • Community Terrain Texture Patch v1.1.0.5

Edit: I just noticed that happens only with Kopernicus v1.12.1-158. It does not happen with Kopernicus v1.12.1-157

Neidon -> Thatmo Update

Revamp of Thatmo:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Neidon -> Nissee Update

Revamp of Nissee:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Urlum -> Wal

Revamp of Wal:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

ResearchBodies config misses IGNORELEVELS entry for Urlum

I stumbled upon that fact because I tried to pinpoint the reason for this written to the log (once):

Exception loading ScenarioModule ResearchBodies: System.ArgumentException: An item with the same key has already been added. Key: Urlum
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at ResearchBodies.RBGameSettings.Load (ConfigNode node) [0x003a2] in <4bc8e47f29f64133a2b8c06daa020953>:0 
  at ResearchBodies.ResearchBodies.OnLoad (ConfigNode gameNode) [0x00011] in <4bc8e47f29f64133a2b8c06daa020953>:0 
  at ScenarioModule.Load (ConfigNode node) [0x0000e] in <c1858a3f77504bd1aaa946fdccf84670>:0 
  at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <c1858a3f77504bd1aaa946fdccf84670>:0 

I also found this and don't know if it's related:

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at ResearchBodies.ResearchBodiesController.setCBContractWeight (System.Collections.Generic.KeyValuePair`2[TKey,TValue] cb, System.Boolean setzero) [0x00020] in <4bc8e47f29f64133a2b8c06daa020953>:0 
  at ResearchBodies.ResearchBodiesController.FoundBody (System.Int32 scienceReward, CelestialBody bodyFound, System.Boolean& withParent, CelestialBody& parentBody) [0x00238] in <4bc8e47f29f64133a2b8c06daa020953>:0 
  at ResearchBodies.ResearchBodiesController.ProcessVesselToSOI (CelestialBody toBody, Vessel vsl) [0x0002c] in <4bc8e47f29f64133a2b8c06daa020953>:0 
  at ResearchBodies.ResearchBodiesController.CheckVesselsSOI () [0x00038] in <4bc8e47f29f64133a2b8c06daa020953>:0 
  at ResearchBodies.ResearchBodiesController.Start () [0x00117] in <4bc8e47f29f64133a2b8c06daa020953>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

OPM-Eeloo's normal map is still wrong.

image

For a couple versions of the original Outer Planets Mod, all of the normal maps were flipped due to a bug in KittopiaTech and/or dds conversion (I don't remember specifically, that was quite a while ago). While most of the planets were fixed, it seems that Eeloo's normal map is still flipped apparently North/South, with the light side of polar craters being on the wrong side.

Gravity scan gives incorrect flavor text

Around Sarnus (and maybe the other planets), the gravity scan gives incorrect flavor text. I think it has to do with how the gravity scan uses biomes in low orbit, unlike the other sensors.

Gravity scan using goo flavor text

Gravity scan using thermometer flavor text

Sarnus -> Ovok Update

Revamp of Ovok:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Plock Update

Revamp of Plock:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Urlum Update

Revamp of Urlum:

  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Config Review

Add optional tilt to Urlum system

This is probably best done as a submodule to OPM with respect to distribution.

Will need to:

  • Revise orbit parameters
  • Redo textures (including biomes)
  • Create new release package

Sarnus Update

Revamp of Sarnus:

  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Config Review

Plock -> Karen Update

Revamp of Karen:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Rings around Sarnus and Urlum are solid pink.

Describe the bug
The rings around Sarnus and Urlum are a solid striking pink color, reminding me of the typical stand-in for a missing texture.

To Reproduce
Steps to reproduce the behavior:

  1. Install OPM on Linux via CKAN, including dependencies (Kopernicus, Module Manager, ModularFlightIntegrator).
  2. Launch the game and visit the tracking station.
  3. Enjoy the solid pink rings around Sarnus and Urlum.

Expected behavior
The rings around Sarnus and Urlum would look like typical rings around gas giants and ice giants respectively. They would be orange and grey respectively.

Screenshots
Sarnus:
image
Urlum:
image

KSP Version & List of mods installed

  • KSP v1.9.1 and KSP v1.10.1
  • Outer Planets Mod v2.2.8
  • Kopernicus v1.9.1-10 and Kopernicus UBE-42
  • Module Manager v4.1.4
  • ModularFlightIntegrator v1.2.7.0
  • Community Terrain Texture Pack v1.0.4
  • Custom Barn Kit v1.1.21.0

Logs
KSP v1.9.1: 1.9.1 Logs.zip
KSP v1.10.1: 1.10.1 Logs.zip

Additional context

  • I tried this using both the main Kopernicus branch and the "bleeding edge" one, on 1.9.1 and 1.10.1 respectively.
  • I tried both branches on two different computers each (both of them running Debian, both with newer Nvidia GPUs).
  • The files Sarnus_ring.dds and Urlum_ring.dds are both in ./GameData/OPM/OPM_Textures/PluginData/ where I've been told they should be, so it doesn't look like CKAN put them in the wrong directory.
  • The game is the native build for Linux, not the Windows build running in Wine.
  • ModularFlightIntegrator was only installed on the 1.9.1 version of the game (and therefore Kopernicus v1.9.1-10), as Kopernicus UBE-42 does not depend on it.

Duplicate Textures for CTTP

Hi Galileo88,

Noticed this pull request -> CTTP move out and Tekto colour map amended #8

Removed CTTP textures from the repo and re-pathed the terrain textures to read from GameData/CTTP/Textures for the CTTP re-basing.

I was just manually updating OPM to 1.2.6. I noticed that it comes with a packaged CTTP. I already had CTTP v1.0.2 installed. Reviewing the files, I found they had a different file structures.

On the OPM 1.2.6 files, the 16 included textures sit in the PluginData Folder.
GameData\CTTP\Textures\PluginData

These same identical 16 texture in CTTP v1.0.2 sit in
GameData\CTTP\Textures

I looked in the OPM 1.2.6 KopernicusConfigs and they all point to CTTP/Textures/PluginData/

I also downloaded latest version from CKAN and github, and it does not DL the CTTP with the textures in GameData\CTTP\Textures\PluginData.

So if one were to install this from CKAN, it would fail to install correctly, may still run though. Only if you manually install the CTTP folder that comes with OPM 1.2.6 will it work correctly.

Is there any other reason why OPM is loading their own exclusive set of textures. It looks like it was planned to re-path them from the pull request but was never completed.

It could be an easy fix, just find and replace CTTP/Textures/PluginData with CTTP/Textures/ in all the KopernicusConfigs. Then move the files in the OPM_Galileo-1.2.6 CTTP/Textures/PluginData folder up into CTTP/Textures folder to match CTTP layout.

Let me know if I am crazy.

Neidon shows description of Nissee

As the title says, Neidon shows the description of Nissee. Nissee also shows the same description. A brief perusal of the config files did not turn up any causes.

image

Urlum -> Priax Update

Revamp of Priax:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

OPM_RemoteTech patch needs NEEDS

The RT compat patch doesn't have a "NEEDS[RemoteTech]", not sure if just having :AFTER[RemoteTech] is allowing other RT patches to trigger by initializing "RemoteTech" in MM, but probably best to add the NEEDS

Urlum -> Tal Update

Revamp of Tal:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Linux x64 game hangs on black loading screen just before main menu

Fresh install, fresh download of OPM, latest version of Kopernicus, game hangs on the loading screen before the opening menu can even come up. Not the screen with the pictures and talking about module manager and parts etc, but the fraction of a second later where the screen goes black and the Loading... icon appear with the spinny planets just before the main menu appears.
A pathing issue maybe? it's trying to find GameData on my desktop, which is definitely not where it lives. Linux is extra finicky about filenames and paths...
I also posted this in the forum but trying to do it right :)

KSP_log.txt

Wal and Slate config errors for .dds

Hi,

For Wal.cfg, there is a space behind Wal_normal, so it wont use OnDemandLoad.

ScaledVersion
{
fadeStart = 92500
fadeEnd = 185000
Material
{
texture = OPM/OPM_Textures/PluginData/Wal_color.dds
normals = OPM/OPM_Textures/PluginData/Wal_normal .dds
}
}

For Slate.cfg, there is a space behind Slate_normal, so it wont use OnDemandLoad

ScaledVersion
{
fadeStart = 135000
fadeEnd = 270000
Material
{
texture = OPM/OPM_Textures/PluginData/Slate_color.dds
normals = OPM/OPM_Textures/PluginData/Slate_normal .dds
}
}

Sarnus -> Hale Update

Revamp of Hale:

  • Heightmap
  • Diffuse Map/Specular
  • Normal Map
  • Biome Map
  • Ground Textures
  • Config Review

Wishlist

This is a list of things that are desired but there is no commitment to doing.

List:

  • Currently Empty

Please check all issues and project tabs before suggesting items for this wishlist to ensure it has not already been covered, otherwise, please suggest items below.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.