Generates image sprites and their spritesheets (css, stylus, sass, scss or less) from sets of images. Supports retina sprites. Provides express middleware and grunt task.
npm install node-sprite-generator
Note: node-sprite-generator has two dependencies of which one is required. node-sprite-generator will try to figure out which one is installed and use it.
- Cairo needs to be installed when using the
'canvas'
compositor because node-canvas depends on it. For more information how to do this on your system go to the node-canvas page. - ImageMagick/GraphicsMagick needs to be installed when using the
'gm'
compositor
var nsg = require('node-sprite-generator');
nsg({
src: [
'images/sprite/*.png'
],
spritePath: 'images/sprite.png',
stylesheetPath: 'stylus/sprite.styl'
}, function (err) {
console.log('Sprite generated!');
});
This will generate a sprite.png file and the corresponding stylus stylesheet, with can then be included from your stylus files.
node-sprite-generator provides a middleware to use with express.js.
var nsg = require('node-sprite-generator'),
express = require('express'),
app = express();
app.use(nsg.middleware({
src: [
'images/sprite/*.png'
],
spritePath: 'images/sprite.png',
stylesheetPath: 'stylus/sprite.styl'
}));
Make sure that the node-sprite-generator middleware is used before any css preprocessors that use the generated stylesheet.
node-sprite-generator also provides a grunt plugin. It takes the same options as the other two methods.
module.exports = function (grunt) {
grunt.initConfig({
spriteGenerator: {
sprite: {
src: [
'images/sprite/*.png'
],
spritePath: 'images/sprite.png',
stylesheetPath: 'stylus/sprite.styl'
}
}
});
grunt.loadNpmTasks('node-sprite-generator');
};
node-sprite-generator tries to be very modular, so you can use the options we provide or write your own functions/modules to further customize your sprites.
Type: String
Default value: []
Specifies the images that will be combined to the sprite. node-sprite-generator uses glob pattern matching, so paths with wildcards are valid as well.
Type: String
Default value: ''
The path your image sprite will be written to. ATM we only support the PNG format for the image sprite.
Type: String
Default value: ''
The path your stylesheet will be written to.
Type: String|Function
Default value: 'stylus'
Specifies the stylesheet generator (and therefore the format) that is used. The built-in formats are 'stylus'
, 'less'
, 'sass'
, 'scss'
and 'css'
. You can also specify a function that writes a custom stylesheet (see more at extending node-sprite-generator).
Type: Object
Default value: '{}'
Options that will be passed on to the stylesheet generator. The built-in stylesheet generators support the following options:
prefix (Type: String
Default: ''
): A prefix that will be prepended to all classes/functions that are generated
nameMapping (Type: Function
Default: Filename): A function that specifies how filenames are mapped to class names in the stylesheet
spritePath (Type: String
Default: Relative Path): Defines which URL is used as the image path for the image sprite.
pixelRatio (Type: Integer
Default: 1
): Specifies the pixelRatio for retina sprites
Type: String|Function
Default value: 'vertical'
The layout that is used to generate the sprite. The built-in layouts are 'vertical'
, 'horizontal'
and 'diagonal'
. You can also specify a function that generates a custom layout (see more at extending node-sprite-generator).
Type: Object
Default value: {}
Options that will be passed on to the layout generation. The built-in layouters support the following options.
padding (Type: Integer
Default: 0
): Specifies the padding between the images in the layout.
Type: String|Function
Default value: 'canvas'
The compositor is used to read and render the images. Built-in compositors are 'canvas'
and 'gm'
. Depending on what you choose you either need libcairo (canvas) or GraphicsMagick/ImageMagick installed. You can also specify your own module that implements this functionality. Have a look at extending node-sprite-generator to see how it's done.
Type: Object
Default value: {}
Options that will be passed on to the compositor. The built-in compositor supports the following options:
compressionLevel (Type: Integer
Default: 6
): Specifies the compression level for the generated png file (compression levels range from 0-9).
filter (Type: String
Default: all
): Specifies the filter used for the generated png file. Possible values: all
, none
, sub
, up
, average
, paeth
.
var nsg = require('node-sprite-generator');
nsg({
src: [
'public/images/sprite/*.png'
],
spritePath: 'public/images/all-icons.png',
stylesheetPath: 'public/stylesheets/all-icons.css',
layout: 'diagonal',
layoutOptions: {
padding: 30
},
stylesheet: 'css',
stylesheetOptions: {
prefix: 'all-icons',
spritePath: 'http://static.your-server.org/images/all-icons.png',
pixelRatio: 2
}
});
This will generate a diagonally layouted retina-enabled sprite that can be accessed using classes like all-icons-home
. The sprite will then be loaded from your static asset server.
The internal pipeline for node-sprite-generator is
compositor.readImages(files, callback)
->callback(error, images)
layout(images, options, callback)
->callback(error, layout)
compositor.render(layout, spritePath, options, callback)
->callback(error)
stylesheet(layout, stylesheetPath, spritePath, options, callback)
->callback(error)
The used data formats are:
var images = [
{
width: Integer,
height: Integer,
data: compositor-specific
}
]
var layout = {
width: Integer,
height: Integer,
images: [
{
x: Integer,
y: Integer,
width: Integer,
height: Integer,
data: compositor-specific
}
]
}
For more information of how to write your own modules/functions have a look at the existing ones :-D.
- BREAKING CHANGE: prefixes are not prepended with a hyphen (
-
) anymore (prefix-sprite
will becomeprefixsprite
) - adds support for scss syntax
- adds png filter parameter
- fixes sass support
- fix "Fatal error: spawn EMFILE" issue with too many open files for large sprites
- fixes compositor options not being passed to the compositor (oops)
- fixes compression level for gm compositor
- adds sass support
- adds less support
- fixes default options leaking into options objects
- replaces occurences of "0px" in stylesheets with "0"
- adds gm compositor to provide an alternative where node-canvas cannot be installed
- adds pixelRatio stylesheet option to allow to downscale sprites for retina displays
- adds compressionLevel compositor option to allow to set the image quality for the generated sprite image
- Initial Release
(The MIT License)
Copyright (c) 2013 Stefan Lau [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.