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g3d's Introduction

     ________________ ________   
    /  _____/\_____  \\______ \  
   /   \  ___  _(__  < |    |  \ 
   \    \_\  \/       \|    `   \
    \______  /______  /_______  /
            \/       \/        \/ 

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NOTE : Utiliser le launcher à la racine du programme afin d'éviter les problèmes de locale au chargement des objs.

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Lancement de l'animation

Afin de bien synchroniser le déplacement de la caméra avec celles des entités, il est conseillé d'appuyer sur C puis seulement après d'appuyer sur Entrer pour lancer l'animation.

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Touches du viewer rajoutées :
    C : Caméra auto-dirigée
    X : Activation/désactivation des caustics
    L : Activation/Déactivation de la lumière

Travail réalisé mais non intégré par manque de temps :
    Système de particules

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