Comments (3)
I went through the changelogs too, found the culprit:
The language definition and compiler are now stricter about gensym'ed symbols in hygienic templates. See the section in the manual for further details. Use the compiler switch --oldgensym:on for a transition period.
https://github.com/nim-lang/Nim/blob/devel/changelogs/changelog_1_0_0.md
Manual link: https://nim-lang.org/docs/manual.html#templates-hygiene-in-templates
The reason why this is the culprit because I get a succesfull compile adding --oldgensym:on
to the nakefile. I pushed this switch and some minor changes to dodgethenim.
EDIT: we should be able to fix this, and maintain 0.18 compatibility because it should be a when
clause away.
from godot-nim.
Did something change with static
in Nim? https://github.com/pragmagic/godot-nim/blob/master/godot/nim/godotmacros.nim#L400
from godot-nim.
This is a bit out of my league, so I'm shooting blind here, but could this have anything to do with it (from 0.20.0 changelog):
Macro arguments of type typedesc are now passed to the macro as NimNode like every other type except static. Use typed for a behavior that is identical in new and old Nim. See the RFC Pass typedesc as NimNode to macros for more details.
I did a search for static
in the changelogs, working backwards from 1.0.4, and that was the first thing I found that might be relevant.
from godot-nim.
Related Issues (20)
- Nim constructor not found for class BulletPhysicsDirectSpaceState HOT 1
- Issue with connecting signal BodyEntered (area) HOT 1
- Generate .dll for other platforms (like Linux) HOT 4
- New native extension system for 4.0 HOT 1
- Basis getEuler behavior
- Add proc directionTo for vector2 and vector3
- GDExtentions Support HOT 1
- Nake Build Error HOT 14
- Nake build failed if GODOT_BIN path contains space character
- How to deal with exceptions? (and other beginner notes) HOT 7
- Documentation search doesn't do anything
- Export questions HOT 2
- Is this abandoned? What's happening HOT 4
- nake build error:: type expected but got symbol 'Array' of kind 'enumField' HOT 2
- godot-nim crashing godot (windows 10) [Solved?]
- I can't find the answers
- Error: type expected, but got symbol 'Array' of kind 'enumField' HOT 1
- is this abandoned? HOT 7
- Output is flooding with `A foreign thread is created` when i use NavigationAgent
- Cant compile to wasm
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot-nim.