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248k's Issues

configure KI3 beacons for their actual max beacons (18) instead of 20

tooling like factory planner or anything else that programmatically reads modded beacons thinks that KI3 beacons support 20 modules. some tooling (factory planner, factoriolab) makes it easy to describe full beacons but more difficult to describe less-than-full ones (in this case, 18/20).

so it would be marginally more convenient (if only at endgame) if whatever value in the mod's data is responsible for that 20 be reduced down to 18.

revise documentation to make it clearer that KI3 beacons need KIX tech to be useful

i thought my KI3 core/beacons were bugged, since the informatron said that "KI2 and KI3 core/amplifier can add additional module effects to the KI1 core," just "tune their channel" and "now" modules in the new core will add their effects, and KI2 taught me to expect this to just work. so when i got to KI3 beacons, when iirc it didn't even matter what i put in the KI3 core, KI3 beacons had no use except for larger radius of effect. it never occurred to me that this was working as designed.

reading the KIX tech descriptions - "double the effects of all your KI cores! (only works on KI3 beacon)" - i wrongly believed that, since the KI3 core already seemed bugged & doing nothing, the KIX1 tech would double that nothing and have no actual effect. so i didn't research KIX1 or 2 for a long time! not an ideal user experience.

Incompatible with Krastorio 2+Industrial Evolution 2

image

Error loading mods
Failed to load mods: Error while running setup for recipe prototype "assembling-machine-2" (recipe): Duplicate item ingredients are not allowed (el_materials_ALK exists 2 or more times)
Mods to be disabled:
Industrial Revolution (2.3.2)
248k (1.0.4)
Krastorio2 (1.2.25)

Incompatible Dana: crafting tree/graph explorer

When I try to generate a graph with Dana, it causes the game to crash to the main menu.

Factorio Version: 1.1.53

Enabled mods are the following:

  • 248k Mod 0.9.5
  • Dana: crafting tree/graph explorer 0.3.0
  • Squeak Through 1.8.2

As soon as I remove the mod, Dana no longer crashes me to the main menus.

Maybe important info:
Normally, I play on a heavily modded game and never seen this issue, seems like 248k does something different? I don't know. Not a factorio modder myself.

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