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Intuitive color mixing in a subtractive Red-Yellow-Blue color space. A traditional art school color wheel and palette selector for triadic, split-complementary and tetradic color harmonies. RGB-to-RYB conversion with simple formulas. Built with RayLib.

License: GNU General Public License v3.0

C++ 92.84% C 7.16%
ryb color-spaces subtractive-color-mixing raylib

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artcolors's Issues

Yellow and Blue makes White?

Hello, I had converted this program to c# but its seems that when you mix yellow (255, 255, 0) and blue (0, 0 , 255) you get white? If it isn't a problem could you explain why this happens?

Thanks in advance

Hello, Sorry I'm pretty new to GitHub, how do I run this app?

Hello, its been a few days now since I've been looking for a subtractive color mixing tool, and I think this is it. The problem is, I'm extremely new to GitHub, and I don't really know how any of this works. How would I run this app? I read the README and it seems like a really great tool, I essentially need it to make a chart for mixing colors, for example, mixing purple and red makes what or mixing green and yellow makes what, starting from red, yellow and blue. Thanks for making this app and please help me out a little. I also have another question, to get the colors we are going to mix, do we write a hexadecimal code for the color or something like that? Thanks

Your experience with RayLib?

Hello,
I loved the app you wrote. I am in the midst of choosing a UI lib for a combined C++/ WebAssembly based project. In general, is your experience positive ith RayLib? Have you ever made any attempt to port it to WASM?

Many thanks,

Which version of raylib and raygui were used?

I installed the latest raylib and raygui and tried to compile on Ubuntu 18.04, but ran into errors. When I looked up the errors in raylib, I found that there have been breaking changes to raylib.

After changing these two, I have more errors related to raygui. I tried raygui.h 3.0 and 3.2. Maybe there are other breaking changes that could be fixed by using the matching versions.

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