Comments (2)
I think the changes for NPC is a good idea.
I think the standard is to have health start at 100 and stats start at 1. The health increases by 10 and stats by 1 until level 99? A generic set up I think. I don't know if anyone else had a different idea.
I really liked the locationType idea. Coupled with the npcs, it means that we could have all the npcs only appear in the city and the monsters outside, and define where are beginner zones and where are master ones.
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Closed because it looks like the monsterFactory is mostly finished. Any problems related to this issue should become a new issue.
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Related Issues (20)
- NPC health carries over when reverting save HOT 8
- Selling to guide and then killing him causes negative gold drop HOT 5
- Creating new profiles deletes equipped armors in all other profiles HOT 2
- Saving after killing an NPC on one profile saves NPC death on all profiles HOT 1
- Items should cost more when you sell them to the npc HOT 4
- Merge json/ and json/original_data HOT 1
- Conversation menu infinite loop HOT 5
- when buy things with Guide,it will always loop.[BUG] HOT 1
- Standalone jar doesn't recognize external libraries HOT 4
- Use Adapt for Intent Parsing HOT 2
- i lost my file HOT 3
- prices display while selling HOT 1
- Save Selection Should be Clearer HOT 1
- Debug Error Reporting
- Link github pages site on title HOT 2
- Small amount of Dead code in Main Menu class HOT 4
- QueueProvider rework suggestion HOT 3
- Trading into menus package
- Jacoco breaks build
- Cucumber tests
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