Comments (7)
Context? I take it you are talking about attacking monsters.
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yeah
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Use acts as the equip command and provides the same functionality. I.e. it will equip items and use food/potions and when equipping something to a place that already has it, the old item will be unequipped.
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but what about when a player wants to remove an item that is already equipped but doesn't have something to replace it with? Such as if the player is wearing an amulet that increases agility but decreases attack. The player will want to remove the amulet but cannot because use only equips and he may have nothing to replace the amulet with.
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Yeah, need to add a unequip option as well then
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Anything I missed in #101?
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nope, thanks for letting me know.
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Related Issues (20)
- NPC health carries over when reverting save HOT 8
- Selling to guide and then killing him causes negative gold drop HOT 5
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- Saving after killing an NPC on one profile saves NPC death on all profiles HOT 1
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- Conversation menu infinite loop HOT 5
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- Standalone jar doesn't recognize external libraries HOT 4
- Use Adapt for Intent Parsing HOT 2
- i lost my file HOT 3
- prices display while selling HOT 1
- Save Selection Should be Clearer HOT 1
- Debug Error Reporting
- Link github pages site on title HOT 2
- Small amount of Dead code in Main Menu class HOT 4
- QueueProvider rework suggestion HOT 3
- Trading into menus package
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