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Source code for Area 51 (2005)

C++ 82.70% C 10.31% HTML 4.13% Batchfile 0.01% GLSL 0.11% Makefile 0.21% Shell 1.27% Assembly 0.61% TeX 0.01% Lua 0.04% QMake 0.01% Perl 0.11% MAXScript 0.05% Roff 0.40% CMake 0.05%
game-development game-engine gamedev ps2 xbox

area51's Introduction

Area 51 (2005) Source Code Release

Welcome to the unofficial release of the Area 51 (2005) video game source code! This project aims to resurrect and preserve a piece of early 2000s video game history for enthusiasts, historians, and developers alike. Below is a brief overview of the source code details, its origin, and guidance on how the community can help bring this game into the modern era.

Historical Overview of Area 51

  • Initial Release: Area 51 was originally released on April 25, 2005, for PC, PS2, and Xbox. It has become a memorable cult classic.
  • Air Force Sponsorship: In a unique turn of events, the game was sponsored by the United States Air Force and released as freeware for PC.
  • Abandonware Status: Despite the game's initial success and the novel sponsorship, it eventually fell into obscurity, becoming abandonware. The game's support and distribution were discontinued, leaving it in a state where it was difficult for fans to access or play on modern systems.

Source Code Snapshot Details

  • Snapshot Date: The source code is a snapshot from 2005-03-31 10:40:19, just before the game's official release.
  • Discovery: It was found at a garage sale of a former THQ developer.
  • Contents: This release includes the source code for the Entropy engine, game logic, and targets for PC, PS2, Xbox, and an early version for GameCube. Additionally, debug symbols for various platforms are available in the release. Assets are not included, but those can be recovered from the retail game files.

How to Contribute

The main goal is to get the source code into a buildable state on modern systems. Whether you're interested in game development, historical preservation, or simply a fan of Area 51, here's how you can help:

  1. Building the Project: Assistance is needed to compile and run the game on contemporary hardware. If you have experience with game development, legacy systems, or cross-platform development, your expertise is invaluable.
  2. Documentation and Research: Insights into the original development environment, including compilers, libraries, and tools, would greatly assist the restoration effort.
  3. Debugging and Porting: Once buildable, the project will require debugging and potentially porting to newer platforms to reach a wider audience.

Getting Started

To contribute, please fork the repository, make your changes, and submit a pull request with your updates. For discussion, collaboration, and support, join our community on platforms like Discord or participate in GitHub Discussions for this project.

How to Build

Currently, the only compiler supported is Visual Studio and Win32 configuration. Build system is based on CMake, so version of Visual Studio is doesn't mean, it's should be higher or equal to Visual Studio 2013.

For build project run from command-line:

Visual Studio 2019+:

cmake -B build -A Win32

Visual Studio 2013-2017:

cmake -B build

After you should run:

cmake --build build --config Release

Release or Debug binaries are located in bin folder.

Releases

Here

Discord

Join the community Discord here

area51's People

Contributors

andrewmd5 avatar girianseed avatar ugozapad avatar

Stargazers

 avatar jbesse avatar  avatar Douglas R. Reno avatar Lodhar avatar penny avatar Sissel avatar GameSpy avatar Samuel Gomes avatar NidoBr avatar  avatar Thomas avatar  avatar  avatar Valentin PONS avatar Cristiano Camacho  avatar Artem Bashev avatar Darkham avatar Benjamin Digeon avatar  avatar Grégory Houllier avatar Jean-Michel Paris avatar Alsey Coleman Miller avatar  avatar  avatar  avatar cleo avatar  avatar Aman Bhargava avatar Fernando Rodrigo Bairros de Pilger avatar  avatar Aybars Sungur avatar Connor avatar  avatar  avatar Arthur Ramalho avatar André Guilherme avatar Chuck avatar  avatar FlyingWolFox avatar  avatar Media Explorer avatar Michael avatar Dmitriy Belyaev avatar yangosoft avatar  avatar Artem Nistratov avatar Zhengqing Zhu avatar  avatar David Miles avatar Christophe Mateos avatar  avatar Benoit Lery avatar  avatar Rasim Labibov avatar  avatar Noah Swanson avatar Ian Beveridge avatar Ahmed Maawy avatar ahmadhidayat avatar Arvin Verain avatar  avatar Christopher Munoz avatar Swyter avatar Max Halcomb avatar Tomasz Sterna avatar  avatar  avatar Charles Wilson avatar Anton Moyseychuk avatar FiSTWHO avatar Ftuoil Xelrash avatar  avatar Max Whittingham avatar  avatar Taras Aleksiienko avatar Emil Heilbo avatar  avatar Nikita Skatkov avatar 3DJ avatar Tim Kersey avatar Samouraï avatar Shehzad Ali avatar  avatar Ash Mohd avatar ​ avatar SOURAV avatar Ben Richardson avatar  avatar  avatar Diego De Santiago avatar  avatar mutian avatar  avatar Tenvi avatar erysdren avatar  avatar  avatar  avatar  avatar

Watchers

kbkmn avatar  avatar Alex avatar  avatar  avatar Media Explorer avatar  avatar Gelatin Bomb avatar  avatar Chuck avatar Ftuoil Xelrash avatar GameSpy avatar

area51's Issues

Compiling the Game

What progress has been made on compiling Area 51 on Windows 11?

I'm currently in the process of getting Visual Studio 2003 in an attempt to get it to compile at all before moving to getting it to work in Visual Studio 2022. It'd be nice to know if anyone has gotten further than me.

How legal is this?

Since we do not have any license for it, is it really legal to fork this project? And if it is, what FOSS license would it be licensed under?

Discord

I’ve created a Discord where updates and discussion can take place.

here

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