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Promod Source Code

Hey Ingram,
first thanks for your great work on PromodLive.
It would be nice to see the promod source code here on github too.
So next to the official Promod release we got something for public server developer and people who can fix (eventual) bugs, increase the performance or add new interesting features.

greets

Script Runtime Errors, pml220

^1******* script runtime error ******* removed entity is not an entity: (file 'maps/mp/_utility.gsc', line 459) self.lowerTimer setText( "" ); * ^1called from: (file 'maps/mp/_utility.gsc', line 476) setLowerMessage( &"" ); * ^1called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 1) #include maps\mp\_utility;#include maps\mp\gametypes\_hud_util;init(){if(!isDefined(level.tweakablesInitialized))maps\mp\gametypes\_tweakables::init();level.splitscreen=0;level.xenon=0;level.ps3=0;level.console=0;level.oldschool=0;level.onlineGame=false;level.rankedMatch=false;level.script=toLower(getDvar("mapname"));level.gametype=toLower(getDvar("g_gametype"));checkRestartMap();level.otherTeam["allies"]="axis";level.otherTeam["axis"]="allies";level.teamBased=false;level.overrideTeamScore=false;level.overridePlayerScore=false;level.displayHalftimeText=false;level.displayRoundEndText=true;level.endGameOnScoreLimit=true;level.endGameOnTimeLimit=true;precacheString(&"MP_HALFTIME");precacheString(&"MP_OVERTIME");precacheString(&"MP_ROUNDEND");precacheString(&"MP_INTERMISSION");precacheString(&"MP_SWITCHING_SIDES");precacheString(&"MP_CONNECTED");level.halftimeType="halftime";level.halftimeSubCaption=&"MP_SWITCHING_SIDES";level.lastStatusTime=0;level.wasWinning="none";level.lastSlowProcessFrame=0;level.placement * ^1called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 1) #include maps\mp\_utility;#include maps\mp\gametypes\_hud_util;init(){if(!isDefined(level.tweakablesInitialized))maps\mp\gametypes\_tweakables::init();level.splitscreen=0;level.xenon=0;level.ps3=0;level.console=0;level.oldschool=0;level.onlineGame=false;level.rankedMatch=false;level.script=toLower(getDvar("mapname"));level.gametype=toLower(getDvar("g_gametype"));checkRestartMap();level.otherTeam["allies"]="axis";level.otherTeam["axis"]="allies";level.teamBased=false;level.overrideTeamScore=false;level.overridePlayerScore=false;level.displayHalftimeText=false;level.displayRoundEndText=true;level.endGameOnScoreLimit=true;level.endGameOnTimeLimit=true;precacheString(&"MP_HALFTIME");precacheString(&"MP_OVERTIME");precacheString(&"MP_ROUNDEND");precacheString(&"MP_INTERMISSION");precacheString(&"MP_SWITCHING_SIDES");precacheString(&"MP_CONNECTED");level.halftimeType="halftime";level.halftimeSubCaption=&"MP_SWITCHING_SIDES";level.lastStatusTime=0;level.wasWinning="none";level.lastSlowProcessFrame=0;level.placement * ^1called from: (file 'maps/mp/gametypes/_promod.gsc', line 1) init(){level.serverDvars=[];setDvarDefault("class_assault_limit",64,0,64);setDvarDefault("class_specops_limit",2,0,64);setDvarDefault("class_demolitions_limit",1,0,64);setDvarDefault("class_sniper_limit",1,0,64);setDvarDefault("class_assault_allowdrop",1,0,1);setDvarDefault("class_specops_allowdrop",1,0,1);setDvarDefault("class_demolitions_allowdrop",0,0,1);setDvarDefault("class_sniper_allowdrop",0,0,1);setDvarDefault("weap_allow_m16",1,0,1);setDvarDefault("weap_allow_ak47",1,0,1);setDvarDefault("weap_allow_m4",1,0,1);setDvarDefault("weap_allow_g3",1,0,1);setDvarDefault("weap_allow_g36c",1,0,1);setDvarDefault("weap_allow_m14",1,0,1);setDvarDefault("weap_allow_mp44",1,0,1);setDvarDefault("attach_allow_assault_none",1,0,1);setDvarDefault("attach_allow_assault_silencer",1,0,1);setDvarDefault("weap_allow_mp5",1,0,1);setDvarDefault("weap_allow_uzi",1,0,1);setDvarDefault("weap_allow_ak74u",1,0,1);setDvarDefault("attach_allow_specops_none",1,0,1);setDvarDefault("attach_allow_specops_silencer",1,0,1);setDvarDefault(

Kindly Have a Look at this error.
Default pml220 is being used without any type of modification (Server Type : Cod4X)
Thank you

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