Comments (5)
-
Generic Input
- Yes this should be added to the
Generic Input node
. - A new
Load from Scene
node could be added If the Graph is saved in another scene, that should be easy to do and it could work with any type of nodes.
- Yes this should be added to the
-
Creating a new GraphNode for nested ConceptGraph
- Nesting a graph that's already present in the scene should only expose its inspector properties to the graph, inputs should probably be left as the child graph responsibility.
- Output nodes should have a name property, so the new node can display one slot per output with a different name. Or maybe use the Spatial node name directly?
- However, some sort of node that split arrays would be nice since there's a lot of other nodes that pass around arrays but I guess this is for another issue.
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Nesting the template file directly
- This one just takes a file path instead of a node path
- All inputs should be exposed on the node as well which means creating a new tag on every input nodes so the detection can be automated.
- It would be great to organize graphs and reuse common parts in multiple places.
You're raising a lot of great points and I think I should focus on these features before anything else, let me know what you think about this plan
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I was thinking about a scene that would not be part of the scene tree (so the graph would have to load and instantiate it from its file path)
But sure it's also perfectly possible to bring it in the scene tree manually and treat it like any other regular node
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Ah yup got it. That's a 4th option :)
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We're doing a Google summer of code on this for "nested nodes" and "grouping nodes" in Godot Engine.
I wish to invite anyone interested to suggest how we can do nested nodes and expand nodes, before the PR is complete.
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Related Issues (20)
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- Tracking Godot 4 HOT 2
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