Creates packed dirt paths when colonists frequently take the same path.
Packed dirt has a higher move speed than most other 'natural' terrains, but it does track a lot of dirt around and has no fertility. If your colonists frequently walk through your farms, they will eventually trample the fields.
Packed dirt paths will form when colonists frequently take the same path over grass, soil, dirt and other natural terrain. The packed dirt paths will eventually degrade back into the original terrain if not walked on. In the real world, such paths are called desire paths, Elephant paths, pirate paths, or just simply shortcuts.
If you find that your colonists keep walking through your fields, I recommend using this together with Path Avoid, so that you can better steer where your colonists may and may not walk.
That said, if such desire paths form where you don't want them, it's really a sign that you need to change your base design!
None
Please read this guide before creating a bug report, and then create a bug report here
All current and past versions of this mod can be downloaded from GitHub.
All original code in this mod is licensed under the MIT license. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.
Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).