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A concept proposal for acquiring, analyzing and identifying the "signatures" produced objects intersecting one or multiple range-finder beams

Arduino 12.46% CSS 12.93% HTML 2.02% JavaScript 50.66% Objective-C 19.00% Swift 2.24% C 0.68%

pulsedlightsignatures's Introduction

PulsedLightSignatures

NOTE: Rather than wait until this was completely polished to publish, we've decided to just release as a work in progress. Keep checking back for updates!

This is a concept proposal for acquiring, analyzing and identifying the "signatures" (or unique data set) produced objects intersecting one or multiple range-finder beams. While this proposal is focused primarily on elucidating the validity of "signatures" as a method of object identification we will use a few sample application scenarios in our discussion:

  • Doorway
    • Gait detection
    • Tying information to a database of other attributes (id info)
  • Optical Fence
    • Single-Beam
    • Multi-Beam
      • Single-sided
      • Double-sided
  • Area Scanner
    • Single-Beam Static
    • Multi-Beam Static
    • Single Beam rotation
      • what scannable is building
    • Multi-Beam rotation
      • 9 sensor thing

Currently we have no specific algorithms or solutions for determining the identity of specific objects, rather this proposal and accompanying research (like our 3d Scanner Project ) serve as the basis for research into this area.

NOTE: *Where specific range-finding technology is referenced, we use the LIDAR-Lite v2 module by PulsedLight but is applicable to other rangefinding devices.ย *

Concept Illustrations Video: https://vimeo.com/150323380/

Introduction

Doorways

  • Gait detection
  • Tying information to a database of other attributes (id info)

Optical Fences

  • Single-Beam
  • Multi-Beam
    • Single-sided
    • Double-sided

Area Scanners

  • Single-Beam Static
  • Multi-Beam Static
  • Single Beam rotation
    • what scannable is building
  • Multi-Beam rotation
    • 9 sensor thing

Conclusion

Appendix A: Setup & Installation of Test Fixture

Appendix B: Libraries Used in Test Fixture

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