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lol-inibin-parser's Introduction

Hey, what's up?

I am Robert, a cutting edge tech enthusiast and a full stack developer that wears many hats, from white to black, and everything in between. I specialize in web and API development, cloud architectures, system integrations and IoT. Been developing API FORGE, a RESTful APIs factory for a few years. I've also been working on an IoT monitoring and analysis platform called BEENO. Why do things yourself when you can have a bunch of smart devices do everything while you take a nap?

In my spare time I like to crack open a cold one ๐Ÿบ, and as many file formats and protocols as possible.

Want to chit-chat?

You can find me in my discord server all the damn time, on linkedin for corporate and business stuff and all around the web @pupix or @robertmanolea most likely.

kthxbai.

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lol-inibin-parser's Issues

XP.mapOne errors & unknown data

I'm sometimes getting "XP.mapOne is not a function" errors on certain champions' (e.g. Nautilus & Zac) inibin files when using InibinParser.read(), and the ones that trigger the error often have keys that are not in your lol-hash-table project and are missing keys from some categories (e.g. MeshSkin). Any idea why?

.bin files

Sorry to bother you again, but do you know if it is possible to parse .bin files? I found out that some information is missing from inibin files (mostly MeshSkin stuff) for certain champions (e.g. Nautilus and Zac), and instead have a .bin file. These files seem to contain similar information to the inibin files, but not under the same format. Any ideas?

Compile?

Is there any way to compile the read files?

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