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qb-houserobbery's Introduction

qb-houserobbery

House Robberies For QB-Core

Dependencies

License

QBCore Framework
Copyright (C) 2021 Joshua Eger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>

qb-houserobbery's People

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qb-houserobbery's Issues

[BUG] Can't leave houses after qb-menu update on qb-houses

Describe the bug
If you break into a house you can't leave it.

To Reproduce
Steps to reproduce the behavior:

  1. Break into a house
  2. Try to leave

Expected behavior
A menu should appear allowing you to leave

Questions (please complete the following information):

  • When you last updated: Don't remember but recently
  • Are you using custom resource? which ones? [e.g. zdiscord, qb-target]: Many but none interfere with this
  • Have you renamed qb- to something custom?: No

[SUGGESTION] Add mini-game for house alarm (cop ping)

Is your feature request related to a problem? Please describe.
Basically the cops get to house robberies too fast, so the only way to combat that is to lower the chance of a ping by heaps.

Describe the feature you'd like
On entering the house, the robber will have the option to 3rd eye the door and choose "disable alarm" and a minigame pops up where they need to match coloured wires before a timer runs out to disable the alarm. If successful the police are not triggered, if they fail it or make a mistake, the cops are pinged and an alarm sound is played (adds to the pressure of completing the job). Up to the player if they continue to gap out of the house.

If the player doesn't use the 3rd eye option, then I guess you could have two configs for it:
1, Always ping police if minigame is not used
2. % chance to ping police if minigame is not used

Describe alternatives you've considered
Self-coding it and making a PR. I might still do this if I can find someone interested in doing it.

Additional context
Minigame like this would be awesome:
https://i.ytimg.com/vi/_ieT1mlNAqk/maxresdefault.jpg

BUG

House Robbery not alerting police and when leaving it puts me on roof
FiveM_-_Free_City_11_1_2021_10_23_02_PM
.

[BUG]

Describe the bug
A clear and concise description of what the bug is. A stranger to qbcore should be able to read your bug report and understand how to reproduce it themselves and understand how the feature should work normally.

To Reproduce
Steps to reproduce the behavior:

  1. Go to any of the robbery locations in the house
  2. Click E to start robbing and start the mini game
  3. you can repeatedly do the mini game and it will keep giving you items and will not stop till you finish
    4.No errors given

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.
[https://i.imgur.com/BdSiEYi.png]
[https://i.imgur.com/YSnEm5l.png]
[https://i.imgur.com/Y0UvRjF.png]
[https://i.imgur.com/cKDF4kn.png]

Questions (please complete the following information):

  • When you last updated: last week fresh recipe
  • Are you using custom resource? which ones? qb-target
  • Have you renamed qb- to something custom? no

Additional context
Add any other context about the problem here.

Can't rob a house

TP'd to given coords in config.lua

required items are not showing
even if pressed (E)

tried to use both advanced lockpick and regular lockpick same result

Will you be updating for new qb core exploits? [SUGGESTION]

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is.

Describe the feature you'd like
A clear and concise description of what you want to happen. and with as much detail as possible how it would function in your opinion. Please try to keep it unique.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered for people to have in mind just in case the main idea isn't liked but a derivative is.

Additional context
Add any other context or screenshots about the feature request here.

policealert

hey ! its look like police alerts not working
i have 2 deference police alerts script but its not triggered

[BUG] House does not lock after the exiting

I wanted to see if there is a function to lock the door after the person leaves the house after leaving it. When a person lockpicks the house they actually can leave and come back after the police leave the area and reenter the house. Is there something that can be fixed with this functionality.

Also when a person goes up to the door it asks for an advanced lockpick and screwdriver set but it only requires an advanced lockpick, is there any fixes for this functionality to require a lockpick and screwdriver set or an advanced lockpick.

Problem with required items

Hello , i've installed all good , no errors , however for the house robbery script , i cannot enter the house bacuse it;s saying that I am missing something . I gave the items required , i even got out the required items to only a lockpick and is still saying that same thing , that i' missing something

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