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striking's Introduction

Striking

Striking is a simulation of a carrom board play where 2 players can play carrom board (board version) using a browser. Both players can share same browser interface. Right now this version won't support remote location.

Ready to try Pre build carrom board portal files

  • available in build folder and can be accessible by taking the url https://qburst.github.io/striking/build/play-carrom.html

Requirements

  • NodeJS >= 6.4.x

  • JDK = 1.6 or 1.7

  • Ant = 1.9

  • cocos2d >=3.17

Setup cocos2d

  • Download cocos2d-x-3.17.zip from http://www.cocos2d-x.org/download

  • Extract cocos2d-x-3.17.

  • Run command python setup.py in /cocos2d-x-3.17/.

  • Skip all options(Hit Enter key).

  • execute command: source /home/<user>/.bashrc to make added system variables take effect”.

  • Run command cocos to get help.

How to run it

  • Run command npm install in the root folder of your project
  • Run command npm run setup in the root folder of your project

Create build

Development

  • Run command npm start in the root folder of your project
  • Take http://localhost:8081 in any browser. This will load carrom board game in development mode.

Production

  • Run command npm run production in the root folder of your project

  • Copy html files (publish/html5/) to any webserver document root and call that webserver access url.

For Collaborators

  • Run command npm run prepare-build in the root folder of your project for updating pre build files (Should execute after running production build command).

Communication

  • If you find a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, submit a pull request.

License

  • Striking is specifically available only under version 3 of the GNU General Public License (GPLv3). (I.e. Without the "any later version" clause.)
  • License information can be found in the LICENSE file.

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