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LearnOpenGL-CN

learnopengl.com系列教程的中文翻译,目前正在翻译中。

当前翻译进度: Progress

现在可以认领一下In Practice了

##如何认领翻译?

由于我们的志愿者来自五湖四海,为了避免冲突。请志愿者们先clone这个Repository 。同步到本地后找到要翻译的文章,创建一个如下所示的只包含作者、翻译者和原文链接信息的Markdown文件:

本文作者JoeyDeVries,由Geequlim翻译自http://learnopengl.com

译文的文件命名统一规范为:

<两位数的章序列> <章名称>/<两位数节序列> 节名称/<两位数小节序列> 小节名称.md

例如:

05 Advanced Lighting/03 Shadows/02 Point Shadows.md

加入LearnOpenGL-CN组织,然后提交并push您的文章。

###欢迎志愿者们加入翻译组交流QQ群:383745868

##专业词汇对照表

  1. 《游戏引擎架构》中英词汇索引表

  2. 摘抄自《OpenGL超级宝典第五版》

英文词 对应翻译
Aliasing 锯齿
Alpha 透明度
Ambient Light 环境光
Antialiasing 抗锯齿
Aspect Ratio 纵横比
Bezier curve 贝塞尔曲线
Bitplane 位平面
Buffer 缓冲区
Cartesian 笛卡尔
Clip coordinates 裁剪坐标
Clipping 裁剪
Convex
Culling 剔除
Destination color 目标颜色
Dithering 抖动
Double buffered 双缓冲
Extruded 拉伸
Eye coordinates 视觉坐标
Frustum 平头截体
Immediate mode 立即模式
Implementation 实现
Khronos OpenGL维护小组
Literal 字面值
Matrix 矩阵
Mipmapping Mip贴图
Modelview Matrix 模型视图矩阵
Normal 法线
Normalize 规范化
Orthographic 正交
Prespective 透视
Piexl 像素
Pixmap 像素图
Polygon 多边形
Primitive 图元
Projection 投影
Quadrilateral 四边形
Resterize 光栅化
Retained mode 保留模式
Render 渲染
Scintillation 闪烁
Shader 着色器
Source Color 源颜色
Specification 说明
Spline 样条
Stipple 点画
Tessellation 镶嵌
Texel 纹理单元
Texture 纹理
Transformation 变换
Translucence 半透明
Vector 向量
Vertex 顶点
Viewing Volume 可视区域
Viewport 视口
Wireframe 线框
pipeline 渲染管线

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