I am an 18 year old student at BRG-APP Innsbruck
- GitLab, where some of my other stuff is hosted on
- Instagram
- discord, Qrashi#1067
BedWars
License: Mozilla Public License 2.0
I am an 18 year old student at BRG-APP Innsbruck
- GitLab, where some of my other stuff is hosted on
- Instagram
- discord, Qrashi#1067
For easier setup and that you don't have to constantly type "/build" and click trough the (of course not) complex inventories :)
I would MAYBE add an "auto-internal-reload" after /load which would kick all players.
More importantly just add a red message that says "[BedWars] Please note that this command is NOT SUPPORTED BY ANY MEANS and may (and also will) produce NPEs (Errors). Executing this command on your own risk.
Just to make the code easier to understand.
Just for safety. U never know
Your discord tag is not up to date
after typing /endgame and confirming it says "A game end token was generated", but after waiting for over two minutes still nothing happens the only thing I noticed is the action bar starting to show another thing for 1sec and then the normal bar again.
While setup
Also execute it on internal reload - no kick needed
Maybe add a command (/fixplayers) to teleport all players to 100% correct locations.
Add a inv to /load to not "overwrite" the internal maps.
Add feedback manager that manages feedback given and stores it temporarily until
Server shutdown
Internal reload
/save command
loads on server startup
loads on internal reload
/load
The manager saves to a file called "feedback.json" which can be observed as a plain text (json)
Or should a in-game option to view the feedback be added?
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