Comments (2)
The old Lock Forestry mod used a Harmony prefix to reroute NaturalResourceManager::TreesModified function. I intend to do some fine tuning inside this method, thus I suggest to stop using Lock Forestry and uninstall it, Just use my version of Lock Forestry, where I used Transpilers to enable the same functionality. This ensures future compatibility.
As for your suggestion with a shortcut (an icon, or a keymapped shortcut), I have been considering it. Because I rarely use this function, and I only use this forestry when I'm creating the forestry industry, I felt that it wasn't necessary, and avoid UI clutter.
I think it best to get some more input before I take time to implement this function.
I'm currently working on improving the FPS of tree rendering. So far I've shaved off around 10ms of computation time per frame.
from treeanarchy.
key binding function added for lock forestry. Closing
from treeanarchy.
Related Issues (20)
- Game Stuck / Tree Rotation HOT 11
- Exception thrown on startup HOT 6
- Fire Safety infoview not showing 'watched trees' HOT 4
- Burnt trees grow back slower if Real Time mod installed? HOT 3
- Error starting Cities Skylines HOT 3
- Burning trees turn invisible HOT 1
- Tree anarchy options a bit confusing HOT 3
- Airports update loading issue
- Hello, when I use the tree line drawing tool, the game will crash, sometimes there are error reports, sometimes even too late to produce a report, can you help me see, thank you very much
- Trees are positioned at posY=0 on a new load HOT 2
- Trees reappearing on roads/etc when reloading game
- Exceptions writing to log file HOT 1
- Requiring Users of Previous Mods To Manually Replace All Trees
- Tree Snapping not climbing buildings HOT 1
- Enable/Disable tree ruining? HOT 2
- Loading a save made by other unlimited tree removes tree limit and delete trees HOT 13
- Some trees still not above terrain height
- Performance enhancement HOT 2
- Some trees are invisible but come back if building is moved HOT 6
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from treeanarchy.