Comments (2)
The latency introduced when moving from managed to unmanaged is just too big, making this consideration unworthy of further investigation. The way Cities Skylines draws trees using grids looped inside a nested loop makes it very hard to avoid multiple transfers between managed and unmanaged. Closing!
from treeanarchy.
I'm resorting to the traditional methods in increasing performance. Unrolling loops manually and removing redundant checks.
Need to profile in multiple scenarios to see the effect
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Related Issues (20)
- Lock Forestry HOT 2
- Game Stuck / Tree Rotation HOT 11
- Exception thrown on startup HOT 6
- Fire Safety infoview not showing 'watched trees' HOT 4
- Burnt trees grow back slower if Real Time mod installed? HOT 3
- Error starting Cities Skylines HOT 3
- Burning trees turn invisible HOT 1
- Tree anarchy options a bit confusing HOT 3
- Airports update loading issue
- Hello, when I use the tree line drawing tool, the game will crash, sometimes there are error reports, sometimes even too late to produce a report, can you help me see, thank you very much
- Trees are positioned at posY=0 on a new load HOT 2
- Trees reappearing on roads/etc when reloading game
- Exceptions writing to log file HOT 1
- Requiring Users of Previous Mods To Manually Replace All Trees
- Tree Snapping not climbing buildings HOT 1
- Enable/Disable tree ruining? HOT 2
- Loading a save made by other unlimited tree removes tree limit and delete trees HOT 13
- Some trees still not above terrain height
- Some trees are invisible but come back if building is moved HOT 6
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