computerhome's People
computerhome's Issues
Severe rubberbanding issue.
Either look into optimizing user input replay or lerp player positions.
Add camera following rotation of player w/ linear interpolation
Ability to choose a name
replayUser() function bounces player back and doesn't predict position well
Probably cause is that the snapshots array for the user is too small. Should just replay when snapshot is received.
Filter out snapshots so they only save important information
Ex: user connect / user disconnect
User input is the only thing needed for playing a snapshot. Would need a keyframe snapshot that has all entity data.
Avatar selection
Lag compensation on user side by replaying user inputs
Grid system for maps w/ collision
Use simple BBOX collision detection. Players can just push each other but do not collide.
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