r9r-dev / fs2020-vl3-rotax915 Goto Github PK
View Code? Open in Web Editor NEWJMB VL3 Racing 915 iS aircraft for Flight Simulator 2020.
JMB VL3 Racing 915 iS aircraft for Flight Simulator 2020.
For some reason , I cannot control engine rpm through the prop controller (by changing pitch) as I did and it stays at 5800 (according to the EFIS) all the time. Even when I throttle back to idle power which is not normal at all. I also have the Working Title GX mod (dev-4).
The handbrake does not seem to prevent the plane from moving forward.
Have you considered offering your revamped version (better avionics and working prop controller) with the 912 engine?
Specifically looking for the French ULM version (these have to respect an MTOW of 525 kg, Vs of 70 km/h and power of 80 kW)
Hey Guys!
Talon implemented my sugested changes to systems.cfg but, he inadvertently made an error, just checked
Line 10: lightdef.4 = Type:5#Index:0#LocalPosition:4.92,-0.7,-0.75#LocalRotation:10,0,0
old value: LocalRotation:0,0,0 i suggested LocalRotation:-10,0,0 (MINUS 10,zero,zero)
With the actual values , the landing light , points even more below the aircraft :)
After landing and coming to a complete stop, when the plane is turned on again, it takes off instantly.
Rotax 915iS tops out at 205KTAS burning 9-9.7 gph at 35 manifold pressure at ~5500rpm. I am getting over 12 gph fuel flow.
Furthermore, Rotaxes are pretty efficient at lower power settings. At 65% load R915iS should make 4800 rpm at 29 in-Hq manifold and sip just 4.7gph of fuel making 146KTAS. At 55% and 4300rpm and 28 in-Hq manifold fuel flow is 3.7gph at 125KIAS.
VL-3 is advertised as being able to make New York to Miami flight non-stop.
I couldn't figure out what parameters in engines.cfg control fuel flow to power to RPM to manifold pressure ratios. Any ideas?
Also here is a link to other Rotax manuals with performance charts better than in 915 manual
First, I just want to give props, kudos, and many thanks for the team that put together this beast of an airplane! I don't fly it near as often as I should, but when I do, it's always an absolute blast!
Now I have one quick question... I notice that it hasn't been updated in some time, is it considered complete at this time? That would not surprise me at all, though there may be some esotereic flight model modifications that could be done, I'm not sure if it's something we users would notice, but I just wanted to clarify that! I'm not saying I'm disappointed or that there's changes that I think need to be made, I'm just curious about whether the team considers it done or not.
Thanks much,
KevyKevTPA
First, thank you very much for this mod. The VL3 is a beast^^.
When I'm in Cockpit view the fuel indicator is working correctly. If I switch to the external camera, the plane is refueling itself to 100%.
May you can check if this is reproducable on other systems too.
I have the following Issues,
1 During a multiplayer Flight my landing gear will not rise when it does rise it will get stuck please see attached screenshot.
Also the garmin mods make the garmin displays blink on and off this is on the current build will try the live build tonight to see if same issues persitl
Hi
I developed lingerie for ASOBO's standard VL3, but I realized that when I put the MOD on the VL3-915 I ended up losing all the paintings I had before replacing yours.
What should I do to activate my Liverie on the VL3-915
From Working Title Git
"As of Aircraft and Avionics Update 1, all active Working Title content has been fully integrated into the standard Microsoft Flight Simulator installation. The packages in this repository are no longer needed, and should be uninstalled from your Community directory to avoid conflicts with the base game content."
The mod needs updating to use the in-game system as some features like auto pilot no longer have full functionality as it did with the Working Title GX Mod
Proposed Changes:
On file systems.cfg
from
lightdef.4 = Type:5#...#LocalRotation:0,0,0#...
to
lightdef.4 = Type:5#...#LocalRotation:-10,0,0#...
result, it angles the landing light a little upwards (10 degrees), so you can actually see whats is in front and below your aircraft, not only below.
Bugfix, on systems.cfg
from
lightdef.5 = Type:2#....#EffectFile:LIGHT_ASOBO_StrobeSimple#...
to
lightdef.5 = Type:2#...#EffectFile:LIGHT_ASOBO_StrobeTop#...
Is the tail strobe light, on the default VL3 is bad, on the external view, you can only see it on the front 180degrees of front part of the aircraft, not on from behind, that change makes the top tail strobe to a omnidirectional light, like in reality
Hi guys,
Thanks for the cool plane!
You are linking to an old version of the GX mod on the github homepage. Maybe link to https://github.com/Working-Title-MSFS-Mods/fspackages ? On the bottom of the page they list the latest version.
Also, I am not sure but I think you should install the G3000 mod they provide as well.
Björn
`Hi guys!
I just got the original generic POH directly from JMB company.
They allowed me to share it, as it is a generic one.
@GotGravel @ryanbatc please add it to the Github repo for the others!
POH_600_915.pdf
Make use of it!!
Adam
I see most VL3 come with an autopilot, any chance to get that soon? maybe as an option?
Thanks
Hello,
First many thanks for your awesome work, love this plane <3
I wanted to kno if there is any possibility to customize default display for the G3X ? After launching a flight, I find myself each time changing left panel to full, wind option 2, and on panel 2 changing zoom level twice.
Can a config file be changed to reflect this ?
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