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View Code? Open in Web Editor NEWpractice project for Godot game engine
practice project for Godot game engine
setup base bite attack for the darkhound
go through the tutorial for basic info on how to set up viewport
implement player rolls
implement raycast shooting in 3 directions
only happens when in continuous collision with player object after falling
Flippable cover
jump cooldown only decreases in jump state
NPC character sprite for tutorial
metal walkways, ladders, barriers
it's biting a wall.
when sliding & firing & switching direction, fire animation keeps playing (should exit to idle)
implement reload mechanic for basic rifle
movement AI of the darkhound
implement player hp and damage system + hurtbox
Set up camera following the player
implement basic player slide
figure out what casts shadows, how to pool light
after adding standing collision shape for rolling mechanic, upward shooting is broken as rifle beam collides with the standing shape marker
implement basic knife attack with hitbox
muzzle flash when player shoots gun
create a health bar to track player hp
add dust particles when running on floor
practice dummy - base enemy class, take damage, for use in tutorial, not moving/moving variants
add base node for instantiating light interactions with enemies
set up viewport centered on the player
make cable links destructible, make heads destructible
base animations, collisions and state machine
add can_shoot toggle to prevent player from shooting during roll
metal walkways, ladders, barriers
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