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cap's Issues

Daudalus HUD Broken

Im not sure if this page is even still active but the hud for the daudulus (i probably mispelled that) doesnt have meters for the stats its supposed to display

SGC Screen stays Black

So i spawned a SGC Screen and Server, and turned him on but the Screen stays Black and i can't see anything on it, but my Friends on the Server can see it.

EDIT: I can see stuff on the Screen when i open the main menu, but it gets black again when i close the Menu.

Duplicate wire inputs/outputs on weapons.

There are duplicate wire inputs/outputs on the ship weapons. If you use the wire tool, you can see there is one set of wire outputs at the very base/bottom of the weapon, and another set of same outputs in rest of the weapon.

This is better explained in the images:

2013-07-29_00001
2013-07-29_00002

This happens on:

  • Ship Railgun
  • Main Weapon
  • Medium Turret
  • Small Turret
  • Ion Cannon

CGC SCREENS

i have tired everything i can to get the screens to accept the code to get off for some reason i can not hit the enter key which i have set to many different things

Edited Image "Might Help" https://puu.sh/uJ2BI/afd192294c.png

Ring issue

Hi i came hear to ask for some help on the rings not being able to dial
im not sure why this is happening on the server but i am looking for some answers
it would relay mean a lot if you can help me solve this mess>

When a player enters stargate vehicles, their entity is placed at another player

I was entity ID 1, other person ID6 (Not sure if relevant) (edit: Obtained with wire, which is apparently not relevant at all), and the other person was the one entering the vehicle. Only seems to happen with one person at a time. Has happened multiple times with different people.

I placed and parented a holo onto the player who entered the vehicle, and was able to see the holo flickering at my position. Perhaps it only happens when when the ship is moving, or something?

Edit: Doesn't happen w/ puddle jumper. Additionally, with control chair, it doesn't constantly switch between the positions, and just stays on the other person's pos.

Edit(2): With only two players in the server, it doesn't seem to flicker between the two players, and just stays on the second person.

Minor Bugs and Issues

  1. The LSD is really bad for figuring out where people are and is often significantly off center. It would be nice if it made a map overlay in black and teal with dots that show life signs.
  2. The Sodan Cloak as well as all other cloaking methods do not prevent the players shadow from showing. Furthermore the Sodan Cloak in particular drains health too fast. And the phase cloak of Arthur's Mantle does not prevent one from being shot by other players, plus it still allows those phased to attack others.
  3. The Anti-prior device doesn't stop the player that spawned it from no-clipping. Since it's an omni-directional type item it shouldn't have some special immunity for the player.
  4. Black Hole, needs to have more range on what it can eat. Sometimes it just picks stuff up and throws it away. Example: Debris from shield scanners.
  5. The Shield Core needs to also have the ability to have an enhanced buffer like an asgard shield that can essentially become more powerful the more energy it can hold. Plus what it blocks is generally unpredictable. And it could also have a containment ability like the stool.
  6. Dakara Superweapon needs to include the new replicators, but that's less a bug and more a compatibility concept.
  7. The goa'uld hand device's push effect can sometimes cause errors when applied against props.
  8. Jaffa Staff, the staff is far too powerful relative to the Ori Staff which is suppose to be made with ascended knowledge. The Jaffa Staff should likely be around 50-75 damage and the Ori staff around 90-125 damage. Based on how Jaffa staff blasts are easier to survive in the show than Ori staff blasts. Plus the Jaffa staff also has an explosive radius which causes it's damage to be a lot more devastating.
  9. Wraith Blaster should by default stun.
  10. Minidrone platform should have a range about 5 times bigger for the pendant control.
  11. The Ori Satellite shouldn't have the shields and weapon buffers linked.
  12. The Teltak is suppose to have shields, maybe weapons but the only evidence is that they have shields as the only weaponized ones were the beam weapon one and the bounty hunter one.
  13. Death Gliders shouldn't fall just because they stop. They've been seen as being able to hover.

And that's about it for what I find as bugged or incomplete.

CAP: Code lua errors and warnings

Hi,
I am receiving 2 errors and a warning in the 'problems' section of gmod, specifically CAP: Code.

Here are the details:
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
[CAP: Code] Warning! A net message (CAF_Start_false) is already started! Discarding in favor of the new message! (_SGCUSTOM_GROUPS)
1. unknown - lua/stargate/server/init.lua:58

Naquadah Generator not functioning.

The Naquadah Generator seems to serve no purpose. It is not possible to connect directly to a gate, weapon, shield or anything, it will not link. Using a resource node doesn't work. This worked before so I believe it must be a bug from within cap somewhere?

Shield Core doesnt work properly

RPG, Grenade, Asuran gate weapon and Crossbow bullets go through the shield. I tested this with only CAP, Spacebuild and Wiremod. It used to work properly but I think an update to Gmod broke this. Any chance of it getting fixed at somepoint?

Stargate on Slow Dial (SGC Dial) does not work properly on lower Tickspeeds

I reduced the tickspeed on my server to 33, because it has to handle a lot of player. (RP-Server)
Then i noticed that it does not dial correctly (Sometimes it needs more than one revolution to actually find a glyph.
This happens because the range that it detects the glyphs is very slim.

What i did is just add this into the top of the "ENT:StopFormula(y,x,n,n2)" function:

-- Adjusting ranges to actually be big enough so it works with the set Tickrate.
local tickRateRelation = 66.666668156783 / (1 / engine.TickInterval())
local inBetween = (n + n2) / 2
local diff = (n - n2) * tickRateRelation
n = inBetween + diff
n2 = inBetween - diff

Seems to work perfectly, but i don't have the time test it properly for some time. If you guys want me to create a pull request it's fine but there's probably a better way to do this.

Gatespawner and Expression (Advanced) 2 don't work for for admins

I was attempting to design a script with Ea2 with a simple goal, a chat operated DHD of sorts, Simply say "Dial 'address'" in chat and you are on your way.

Besides several hundred failures of finding the entity i eventually found a method good enough.

I can not dial gates via "entity.stargateDial", or much of ANYTHING using "entity.*", UNLESS i've spawned the gate. it works 100% of the time. if the Gatespawner spawns the gate. its inoperable.

Stargate spawn menu bug

For some reason, the Atlantis gate doesn't show up in the spawn menu, and I can't spawn it using the console.

Change ship's class to 'vehicle' instead of 'entity'

I noticed the stargate ships are classed as “entity” right. A suggestion from me is to change them to the 'vehicle' class, this will ex. allow the wire target finder be able to track sg ships. This will result in more fun ingame I believe :) Would love to spawn ship weapons, and have them track the ships flying around, using the target finder.

If this is easy enough to change, I can do it myself if someone can just point me to which files to edit, and then I guess I can do a pull request with the changes?

Thanks :)

Lucian Door Opener not working

I did everything shown on the changelog video, and I can't get Lucian Door Opener to work. It just vanishes when i place it on the door...

Any help?

Jaffa issue

Hello!
I mentioned this before in some other thread but I got no answer so I'm reposting this.
The Jaffa NPC does not shoot, neither does any other NPC's I give the Staff Weapon. Most other weapons are bugged that way, too, the only NPC I know does not bug when I give it a CAP weapon is the Metro Police. Other CAP NPC's work properly.

Workshop changes regarding latest Garry's Mod update

Hey, now that the file size cap on the Garry's Mod steam workshop has been removed in the latest update are there any plans to condense down the 31 or so CAP addons on the workshop into a single one?

The whole reason that the file size cap has been removed is to try discourage multiple addons for content and give players more ease of life when using the workshop.

I understand most developers don't like updating things on the workshop because it's a bit tediuous and it takes ages to complete (especially for big addons), I'm the same. However CAP gets such little updates anyway that it wouldn't exactly disadvantage any of the developers because there aren't any updates to push.

(I downloaded the latest cap and cap_resources, merged them then uploaded them to the workshop here using the updated version of gmad/gmpublish just to demonstrate my point.)

M.A.L.P gravity issue

My M.A.L.P goes through a stargate and it floats. It also won't go through th portal if it has any parts on it (thrusters, users ect.) Please help me thanks :)

Question regarding stargates creation

Is it possible to create your own stargate?
I mean, with it's own model, size, so it could call another SG, so it would have it's own address and would be able to call/get called?

Ask for help

Hi,
In last update you added SGC Screens. I absolutely have no clue how to use them! Can someone help me? What I have to connect to what wiht wiremod?

universe gate

when i start a slow dial from an sgc gate to a universe gate the gate comes stait on not in slow dial

Ring Transporter Transport PermaProps

Ive been using this Prop "models/props_phx/huge/tower.mdl"
The Rings are Porting the entire Prop.
PermaProps is Transforming props to prop_dynamic.

No language files found.

Using Workshop version, I also tried the github version to confirm that the language files existed.
Console:
LANGParser:new - File lua/data/language/en/stargate.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_errors.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_tools.lua does not exist! LANGParser:new - File lua/data/language/cs/stargate.lua does not exist! LANGParser:new - File lua/data/language/cs/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/cs/stargate_errors.lua does not exist! LANGParser:new - File lua/data/language/cs/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/cs/stargate_tools.lua does not exist! LANGParser:new - File lua/data/language/de/stargate.lua does not exist! LANGParser:new - File lua/data/language/de/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/de/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/en/stargate.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_errors.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/en/stargate_tools.lua does not exist! LANGParser:new - File lua/data/language/es-es/stargate.lua does not exist! LANGParser:new - File lua/data/language/es-es/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/et/stargate.lua does not exist! LANGParser:new - File lua/data/language/et/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/et/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/fr/stargate.lua does not exist! LANGParser:new - File lua/data/language/fr/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/fr/stargate_errors.lua does not exist! LANGParser:new - File lua/data/language/fr/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/fr/stargate_tools.lua does not exist! LANGParser:new - File lua/data/language/hr/stargate.lua does not exist! LANGParser:new - File lua/data/language/hr/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/hr/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/hu/stargate.lua does not exist! LANGParser:new - File lua/data/language/hu/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/hu/stargate_errors.lua does not exist! LANGParser:new - File lua/data/language/hu/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/hu/stargate_tools.lua does not exist! LANGParser:new - File lua/data/language/nl/stargate.lua does not exist! LANGParser:new - File lua/data/language/nl/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/nl/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/ru/stargate.lua does not exist! LANGParser:new - File lua/data/language/ru/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/ru/stargate_errors.lua does not exist! LANGParser:new - File lua/data/language/ru/stargate_settings.lua does not exist! LANGParser:new - File lua/data/language/ru/stargate_tools.lua does not exist! LANGParser:new - File lua/data/language/sv-se/stargate.lua does not exist! LANGParser:new - File lua/data/language/tr/stargate.lua does not exist! LANGParser:new - File lua/data/language/tr/stargate_cap.lua does not exist! LANGParser:new - File lua/data/language/tr/stargate_errors.lua does not exist! LANGParser:new - File lua/data/language/tr/stargate_settings.lua does not exist!
Image

Selfdestruct and azerty keyboard

On AZERTY Keyboard,
The numpad does not works in the selfdestruct command
We have to type th number without MAJ enabled on standart keyboards

Issue With ShieldCore

I've tried multiple times but for some reason there is an issue with the shield core. I hit E on the device(even when receiving power) but the shield core menu doesn't pop up. I've even tried overriding using the wire tool but nothing wants to work.

Error during Dialing Atlantis-gate

[Stargate Carter Addon Pack] lua/stargate/server/entity.lua:359: bad argument #1 to 'IsValid' (Entity expected, got table)
  1. IsValid - [C]:-1
   2. f - lua/stargate/server/entity.lua:359
    3. StartSequence - lua/entities/stargate_base/modules/lib.lua:38
     4. unknown - lua/entities/stargate_base/modules/lib.lua:77

Timer Failed! [StarGate_94_1][@lua/entities/stargate_base/modules/lib.lua (line 77)]

[Stargate Carter Addon Pack] lua/stargate/server/entity.lua:359: bad argument #1 to 'IsValid' (Entity expected, got table)
  1. IsValid - [C]:-1
   2. f - lua/stargate/server/entity.lua:359
    3. StartSequence - lua/entities/stargate_base/modules/lib.lua:38
     4. unknown - lua/entities/stargate_base/modules/lib.lua:77

Timer Failed! [StarGate_84_3][@lua/entities/stargate_base/modules/lib.lua (line 77)]

This was in the developer console during dialing an other gate(Outgoing).
When there is an incoming Wormhole that error is thrown

[Stargate Carter Addon Pack] lua/stargate/server/entity.lua:359: bad argument #1 to 'IsValid' (Entity expected, got table)
  1. IsValid - [C]:-1
   2. f - lua/stargate/server/entity.lua:359
    3. StartSequence - lua/entities/stargate_base/modules/lib.lua:38
     4. unknown - lua/entities/stargate_base/modules/lib.lua:77

Timer Failed! [StarGate_84_3][@lua/entities/stargate_base/modules/lib.lua (line 77)]

Odd dialling feature

So I was playing around (in-game) with a DHD and I discovered that the sequence of an address doesn't matter, as long as you have the right symbols. For example, to dial a gate with the address "SPAWNG#", you can rearrange the letters to "SAWNGP#" or "ANGWPS#".

Graphical bug

During the opening and closing animations before and after the kawoosh, the usual solid white glow now has transparancy. I have not used the addon pack for a few weeks, so I do not know if this is spacebuild/other addon related or a bug in CAP itself.

EHType doesnt change via wire(or instructions not clear)

i cant seem to figure out how to get the horizon type to change with wire. i want to save a dupe with the type wired to an e2 but i dont know the strings required to change it. ive already tried "sg1","infinity",and "universe" capitalized and otherwise. me and a friend have combed throught the code but we cant find anything to help.

Bug With Firing Textur

image

I only have this problem with the Wepons from CAP. Other mod weapons work. I got the latest cap resources and the cap master install from github ps sorry for the bad english its google translate

Call Fowarding Device

Hi, I have some time for the cap right now, I wan't to update the CFD to be like in the tv show (Redirect to an other gate) but I don't find the code where you tell to the Event Horizon to bring back the player at the start Gate, If you can tell me where it is, thanks

All in One is not recognised

I tried to make All In One version of the mod. I got the files from github (master and resources), put them into 2 seperate mods and put them to workshop and tried to launch them. But when pressing Q it just gives me messege saying: Missing Addon, The Stargate carter Addon Pack
You are currently playing on a server that makes use of Carter Addon Pack that you currently do not have installed.

stargateDHDPressButton("DIAL") ?

according to the lua, doing stargateDHDPressButton("DIAL") with E2 should press the center button? but it doesn't do anything? the is an address inputted into the DHD and the only button left to press would be the center button.

shield cores are unreliable

shield cores almost always fail to block projectiles and anything else, and are completely useless compared to the shield tool, despite being much better

Expression 2 Iris screen not working properly

I was looking around in Wiremod and found the E2 dialing computer and iris screen today so I decided to try that out I connected everything properly and set up a code on the iris computer but when you try and enter it on the GDO it denies it no matter what. Also whenever the dialing computer finish's booting up it says something about how the server has 10000 BPS and it needs 13000 BPS . Does someone know if it is an issue with CAP or Wiremod?

Antarctica Gate System

Ever since the SGC screens were added i've always wanted a system like the Antarctica Gate from SG-1, Where if you have 2 SG-1 Stargates with the same address, and same group. If you tried dialing out from one you would get a busy signal, Also a nice thing to add with that would be DHD's have priority over SGC Computers, So it would be almost the same as the episode "Solitudes" (S1 EP18).

Gatespawner parsing issue

I have been attempting to create a working Gatespawner for a couple of maps I enjoy greatly, but I have been getting this error consistently:

INIParser:parse - Parse error in file lua/data/gatespawner_group_maps/gm_supersizeroom.v2.lua at line 1 near "??[StarGate GateSpawner Error:
Your gatespawner file is invalid.
Please create new gatespawner.

INIParser:parse - Parse error in file lua/data/gatespawner_group_maps/gm_madgrass_v6.lua at line 1 near "??[StarGate GateSpawner Error:
Your gatespawner file is invalid.
Please create new gatespawner.

While this error is flashing, the map has no Stargates, DHDs or ramps spawned in. Even when I have only a couple of Stargates in the map, the same parsing error comes up.

Apologies if this is the wrong place to put difficulties such as these.

Stargate places Player behind Gate Sometimes.

Sometimes when going through a Stargate it places you behind the gate. I've searched in the code but it seems like this should not happen because the player is placed on the event horizon.

Could this be because you get noclip for one tick? Basically flying for one tick

GateSpawner Wont load

Hey,
On my server we have a big issue. Im explain,
The gatespsawner won't load ... We have reinstalled twice time the CAP From github with git command on ssh, disabled all addon and workshop but nothing we have try on few maps, gm_construct. flatgrass, parody.. But isnt won't work.
I send you my logs


`FIND [/home/cssserver/serverfiles/cstrike/*.vpk]
ADDING [/home/cssserver/serverfiles/cstrike/cstrike_pak_000.vpk]
Adding Path: [/home/cssserver/serverfiles/cstrike]
FIND [/home/tf2server/serverfiles/tf/*.vpk]
ADDING [/home/tf2server/serverfiles/tf/tf2_misc_000.vpk]
Adding Path: [/home/tf2server/serverfiles/tf]
FIND [/home/hldmsserver/serverfiles/hl2/*.vpk]
ADDING [/home/hldmsserver/serverfiles/hl2/hl2_misc_000.vpk]
Adding Path: [/home/hldmsserver/serverfiles/hl2]
Couldn't load shader dll: game_shader_generic_garrysmod_srv.soConVarRef mat_dxlevel doesn't point to an existing ConVar
Game_srv.so loaded for "Garry's Mod"
Setting breakpad minidump AppID = 4000
Initializing Steam libraries for Workshop..
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
WS: No +host_workshop_collection or it is invalid!
Adding Filesystem Addon '/home/gmodserver/serverfiles/garrysmod/addons/cap'
Adding Filesystem Addon '/home/gmodserver/serverfiles/garrysmod/addons/cap_fonts'
Adding Filesystem Addon '/home/gmodserver/serverfiles/garrysmod/addons/cap_resources'
Adding Filesystem Addon '/home/gmodserver/serverfiles/garrysmod/addons/try' -- Addon disabled 
Adding Filesystem Addon '/home/gmodserver/serverfiles/garrysmod/addons/ulib-v2_63'
Adding Filesystem Addon '/home/gmodserver/serverfiles/garrysmod/addons/ulx-v3_73' -- ----------We have try without ULX Bot nothing too.--------------
Adding Filesystem Addon '/home/gmodserver/serverfiles/garrysmod/addons/wire'
Unknown command "cl_cmdrate"
Unknown command "cl_updaterate"
Unknown command "rate"
"host_workshop_collection" = ""
 game
Network: IP 137.74.231.82, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
PREP OK
=======================================================
Stargate Carter Addon Pack: Initializing
Initializing git version
CAP Version: 496
Status: Loaded
--------------------------
Loading: stargate/shared/init.lua
Loading: stargate/shared/cap.lua
Loading: stargate/shared/cap_settings.lua
Loading: stargate/shared/keyboard.lua
Loading: stargate/shared/lib.lua
Loading: stargate/shared/matrix.lua
Loading: stargate/shared/misc.lua
Loading: stargate/shared/protection.lua
Loading: stargate/shared/tracelines.lua
Loading: stargate/server/init.lua
INIParser:parse - File stargate/cfg/config.txt successfully parsed
INIParser:parse - File stargate/cfg/custom_config.txt successfully parsed
INIParser:parse - File stargate/cfg/custom_groups.txt successfully parsed
Loading: stargate/server/cap.lua
Loading: stargate/server/convars.lua
Loading: stargate/server/entity.lua
Loading: stargate/server/ini_parser.lua
Loading: stargate/server/spawner.lua
Loading: stargate/server/teleport.lua
Loading: stargate/server/tool.lua
Loading: stargate/server/wire_rd.lua
=======================================================
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/misc.lua          //
//  shared/util.lua          //
//  shared/hook.lua          //
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
//  shared/plugin.lua        //
//  shared/cami_global.lua   //
//  shared/cami_ulib.lua     //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: slots.lua        //
//  MODULE: uteam.lua        //
//  MODULE: votemap.lua      //
//  MODULE: xgui_server.lua  //
///////////////////////////////
// ULX GUI -- by Stickly Man //
///////////////////////////////
// Adding Main Modules..     //
//  bans.lua                 //
//  commands.lua             //
//  groups.lua               //
//  maps.lua                 //
//  settings.lua             //
// Adding Setting Modules..  //
//  client.lua               //
//  server.lua               //
// Adding Gamemode Modules.. //
//  sandbox.lua              //
// Loading Server Modules..  //
//  sv_bans.lua              //
//  sv_groups.lua            //
//  sv_maps.lua              //
//  sv_sandbox.lua           //
//  sv_settings.lua          //
// XGUI modules added!       //
///////////////////////////////
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: levels.lua       //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
Wiremod Version 'Git d7ff8c1' loaded
Trying to create entities too early! (info_null)
 +---------------------------------+
 |          E2 EXTENSIONS          |
 +----------------+----------------+
 |    ENABLED     |    DISABLED    |
 +----------------+----------------+
 | console        | constraintcore |
 | file           | effects        |
 | find           | http           |
 | holo           | propcore       |
 | npc            | ranger         |
 | serialization  | remoteupload   |
 | sound          | wiring         |
 | stargate       |                |
 +----------------+----------------+
HTTP failed - ISteamHTTP isn't available!
Trying to create entities too early! (filter_activator_name)
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file gmodserver.cfg
Using map cycle file cfg/mapcycle.txt.
Nav File is wrong or something (4)
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Logging into Steam game server account
Server logging enabled.
Server logging data to file logs/L1024002.log
L 10/24/2017 - 08:36:48: Log file started (file "logs/L1024002.log") (game "/home/gmodserver/serverfiles/garrysmod") (version "6835")
L 10/24/2017 - 08:36:48: server_cvar: "sv_airaccelerate" "100"
Unknown command "sv_allow_wait_command"
Unknown command "sv_max_usercmd_future_ticks"
L 10/24/2017 - 08:36:48: server_cvar: "sv_alltalk" "1"
L 10/24/2017 - 08:36:48: server_cvar: "sv_contact" "[email protected]"
Unknown command "sv_voicecodec"
L 10/24/2017 - 08:36:48: server_cvar: "sbox_noclip" "0"
L 10/24/2017 - 08:36:48: server_cvar: "sbox_weapons" "0"
L 10/24/2017 - 08:36:48: server_cvar: "sbox_playershurtplayers" "0"
'banned_user.cfg' not present; not executing.
'banned_ip.cfg' not present; not executing.
Connection to Steam servers successful.
   Public IP is 137.74.231.82.
Assigned persistent gameserver Steam ID [G-1:1594015].
VAC secure mode is activated.
L 10/24/2017 - 08:36:57: "Nash<2><STEAM_0:0:76455345><>" connected, address "86.253.246.44:27005"
Client "Nash" connected (86.253.246.44:27005).
L 10/24/2017 - 08:36:58: "Nash<2><STEAM_0:0:76455345><>" STEAM USERID validated
L 10/24/2017 - 08:37:17: "Nash<2><STEAM_0:0:76455345><>" entered the game
ServerLog: [ULX] Nash<STEAM_0:0:76455345> spawned sent stargate_universe
L 10/24/2017 - 08:37:49: [ULX] Nash<STEAM_0:0:76455345> spawned sent stargate_universe
Nash<STEAM_0:0:76455345> spawned sent stargate_universe
status
hostname: [FR] Stargate-Roleplay.FR  Alpha Privé
version : 16.12.01/24 6835 secure
udp/ip  : 137.74.231.82:27015  (public ip: 137.74.231.82)
map     : gm_construct at: 0 x, 0 y, 0 z
players : 1 (64 max)

# userid name                uniqueid            connected ping loss state  adr
#      2 "Nash"              STEAM_0:0:76455345  01:49       66    0 active 86.253.246.44:27005
Tue Oct 24 08:39:16 EDT 2017: Server Quit
``

puddle jumper

when I'm in the puddle jumper I can see my character moving, when I click it I can still see my character

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