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monogame.spritesheet's Introduction

MonoGame.Spritesheet

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Everything you need to load and draw sprites from spritesheets in MonoGame!

Nugets

Packed sheet example

A packed Sheet is a spritesheet with it's sprites packed together to reduce texture size.

spriteBatch.Begin();
var sheet = Content.Load<Sheet>("MyPackedSheet");
spriteBatch.Draw(sheet.Texture, position: Vector2.Zero, source: sheet["SpriteName"], color: Color.White, origin: sheet.GetOrigin("SpriteName"));
spriteBatch.End();

Grid-sheet example

A GridSheet is a spritesheet with a grid of sprites.

  spriteBatch.Begin();
  var sheet = Content.Load<GridSheet>("MyPackedSheet");
  spriteBatch.Draw(sheet.Texture, position: Vector2.Zero, source: sheet[column, row], color: Color.White);
  spriteBatch.End();

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monogame.spritesheet's Issues

Center of original sprite?

When I generate a sprite sheet I have access to each sprite's source rectangle, plus its "origin", which is the offset from the new cropped sprite's top-left corner to where the original sprite's top-left corner was. Correct? Is there a way to get the original sprite's center point too?

The reason is I want to be able to rotate a sprite around its center point, but I don't know where its actual center point is.

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