Comments (1)
Yes, porting to Linux is a bit more work. While OpenGL is cross-platform, the setup of the window contexts for opengl is not. Also, input event handling is different as well.
You may find it easier to start from an XWindows OpenGL sample program, in order to see what is expected on the linux side:
http://content.gpwiki.org/index.php/OpenGL:Tutorials:Setting_up_OpenGL_on_X11
Also, there are others that have worked on Linux ports as well. Serge Martin, here:
https://github.com/sergemartin/fluids_v3
(Select Branch: opencl)
If you get a working 3.1 port on Linux, let me know and I'll post a link to it from Fluids v.3 website.
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Related Issues (8)
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