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View Code? Open in Web Editor NEWUnofficial Foundry Virtual Tabletop implementation of the Trinity Continuum Core RPG, by Onyx Path Publishing.
Unofficial Foundry Virtual Tabletop implementation of the Trinity Continuum Core RPG, by Onyx Path Publishing.
Make Attributes Item Based
In order to accommodate house rules, other systems, and IP concerns
Add new Attribute Items
incl. Sort value (Initial use - may not be be necessary if drag & rearrange can be supported later.
Remove old style Attributes
Change "Item" type items to "Equipment" type items.
Removes confusion w/ Foundry Item.
Add favoriting to Saved Rolls
Output Complications w/ Roll Results
Include Name, so we can see if it's applicable
Include Value, so we can see which ones we can buy off
Adding items w/ edit areas breaks edit view:
Ex: Add Attribute, it will show both the static view and the edit view. Hit the edit button, they are both hidden. Requires reset to correct.
Should be able to fix through updating toggle settings when item is added.
Implement Initiative Groups/Teams
(see https://github.com/StarWarsFoundryVTT/StarWarsFFG/wiki/helpful-macros#auto-rename-combat-slots)
The upper right pic should be the token - it's showing the portrait.
Add Saved Roll Configurations
Include Name of Roll Configuration
Allow 'Save' button on Roll Options Screen
Roll Form is not correctly updating roll options:
Changing advanced options like Target # and scale from a saved roll do not change the roll formula - does work with a new roll
Saved Rolls currently do not update based on used items. Will need to a validate function to actor.
Add Stunts as data incorporated into other items:
Allow stunts to be added to any item (Actions most commonly, but could be associated with various powers or items.)
Add Actions (see pg. 104 for examples) as new Item type. Existing Stunt Item type would no longer be needed.
Build a saved roll chip (small widget) w/ 3 states:
[Link Icon] : No Saved Roll, click link to enter next state
[Link Icon - Select Input] : Choose/Change the saved roll associated with the chip
[Link Icon - Saved Roll Name - Modify Icon] : Click link to switch to the select state, click name to roll immediately, click modify icon to bring up roll options w/ the saved roll.
Long Saved Roll Names overfill their container, and get cut-off
When saving a roll under a new name, the Roll Name does not immediately update.
Update Readme
Update Sub-Item Tasks
Allow these tasks to be updated - for example, adding more points into the tag
Not an issue for most areas, but does come up for Tags. Using the scroll wheel works, as does the plus/minus (if negative flag is set to true, like for Tags).
Add odds of 1 success to Saved Roll info
Add System Settings
Placeholder - New character sheets
Condense
Add "Unarmed" weapon
Fix Order of NPC Attribs
Depending on screen settings, the character description window can be too short, making it difficult to edit.
This will allow for the removal of Configure > Skills
Add Favored Approach
Instead of having enhancement value hard coded, allow use of an item. This would allow the same roll logic from PC rolls to be used.
Cannot select Items (Skills, or Enhancements) in roll element picker.
Can't open unowned items that have an Associated Roll. The roll chip is checking for the owner and breaking the form. Need to account for this.
some recent changes to the actor css ended up impacting the item sheets
Add table to add effects / keywords to an item, show total Dot cost (including free Dot).
Add Tag system - activeEffects?
Implement roll for initiative. What needs to happen:
Too many items will squish the display - needs to overflow/scroll
Update with correct references (".data", most likely).
Complications not accessible without opening character
Causes rolls to fail if character not opened that session (just an initiative roll issue, so far)
Probably due to the data being entered in prepareData? or getData?
Fix Collapsibles - Configure Screen
Convert Quantum Powers to just "powers", some which will be quantum flagged for handling. Others can be mode powers. Add sub-type handling.
Data Model:
Dice:
Enhancements
UI:
Chat Output:
Misc:
/r ((2+4)d10x>=10cs>=8ae5)*1
to add X successes if any success were rolled. (5 in this example.)Item flag issue
Add details button to Skills & Attributes
When dropping Tags w/ Stunts, copy Stunt info too.
Update Item Sheets: fix .data references
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