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Plugin module for Godot 2.1 & Godot 3 Game Engine to use DragonBones
License: MIT License
This project forked from sanja-sa/gddragonbones
Plugin module for Godot 2.1 & Godot 3 Game Engine to use DragonBones
License: MIT License
Forks:
To compile with godot 2.0 to 3.0 use the original repo: https://github.com/sanja-sa/gddragonbones ( needed to compile 2.0 )
To compile with godot 3.1 to 4.0 before vulkan merge you can use this repo: https://github.com/Ranoller/gddragonbones (You are here!)
To compile with godot 3.1 to 4.0 after vulkan merge use: https://github.com/mauville-technologies/godot-dragonbones (current maintained repo)
Please, is you have a compiling problem, test that you are using the correct repo with the correct version.
Nice, we can change animation but how about slots?
Thx.
Hi there, thanks so much for keeping this module updated.
The problem is that, after importing, the body parts of the rig-doll just went all over the place (sorry for the rather... curious wording). However, the same file works properly in Unity. I think you can see the problem more clearly by clicking the link. Two pictures, one in Unity, one in godot.
I'm building with godot 3.22 RC. I wonder what I did wrong?
Hello, while generating the mono glue I get the following error: (using Godot 3.2.2 stable Mono version)
ERROR: BindingsGenerator::_generate_cs_type: Base type 'GDOwnerNode' does not exist, for class 'GDDragonBones'. At: modules\mono\editor\bindings_generator.cpp:1210 ERROR: BindingsGenerator::generate_cs_api: Generation of the Core API C# project failed. At: modules\mono\editor\bindings_generator.cpp:1115 ERROR: BindingsGenerator::handle_cmdline_args: --generate-mono-glue: Failed to generate the C# API. At: modules\mono\editor\bindings_generator.cpp:3181
Am I doing something wrong? Does this module support mono? Thanks!
modules/gddragonbones/src/dragonBones/model/UserData.h:41:5: error: use of typeid requires -frtti
BIND_CLASS_TYPE_A(UserData);
The command I used:
scons platform=android target=release android_arch=armv7 android_stl=yes
I got this error and many other similar errors while compiling for android
I'm using Android NDK R20
Could you explain please, how to install gddragonbones in Godot v3.2.stable.official?
I tried this way https://docs.godotengine.org/ru/stable/tutorials/plugins/editor/installing_plugins.html , but it's not working (does not appear in the list of plugins). I'm just learning to work with godot...
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