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Heroes and Generals community project is the project where I try to make a game client for the RTS part of the game.

License: MIT License

TypeScript 100.00%

heroes-and-generals-community-project's Introduction

Hello, I'm Raoul! ๐Ÿ‘‹

I am a software developer and the creator of the creator of Mylas a npm package that makes it easier to use files from fs. And I'm enthusiastic about typescript.

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Sass

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GraphQL

Node.js

SQL

MySQL

MongoDB

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heroes-and-generals-community-project's People

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heroes-and-generals-community-project's Issues

[Extended] AT via option

Dependencies

This feature depends on #41

Source:

cokolator in the discord:
Can we have a ''Via'' option for our AT's so we won't have to supervise teams when sending them behind the corner? Holding a ''Via'' button on the keyboard + click, drag & release Mouse button 1 to add the ''Via'' point, then drag your cursor with the unpressed Mouse button 1 to another point, then click to add another ''Via'' point and so on. When the ''Via'' button is released, the last ''Via'' point will be the final destination for selected ATs. Route cancels with a new route command for selected ATs. Having up to 5 Via points per AT would be ideal. This should also work with multiple ATs starting from different towns when selected from the right-hand side menu or from the same town when selected from the town's resources tab as well. No limit to how many ATs can use the ''Via ''route. This should also work with reinforcements. ATs will take the shortest route between ''Via'' points. Use red flag for ''Via'' points and yellow flag for the final destination. Anyone has an idea on improving this feature, please post it to Suggestions. Read this post again if it doesn't make sense. I hope it does.
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