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Create Xcode asset catalogs swift and painless. Generate images for macOS and iOS app icons, launch images and image sets.

Home Page: http://raphaelhanneken.com/iconizer

License: MIT License

Swift 100.00%
generator icns icons xcode assets swift generate xcassets appicon ios

iconizer's Introduction

hey there! 👋

iconizer's People

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iconizer's Issues

Homepage Down & Instructions for Launch Image

Hi, the link to the Homepage from the readme is down.

As well, (and I'm guessing they were on the homepage), so instructions on what images sizes to use in the Launch Images area would be good.

Build failed in AppIcon.swift

in AppIcon.swift line 94
var jsonFile = ContentsJSON(forType: AssetType.AppIcon, andPlatforms: self.images.keys.array)

I get the following error
'array' is unavailable: please construct an Array from your lazy sequence: Array(...)

OS X: El Capitan
Xcode: 7.0.1

Allow alpha channels in App Icons

The app store only rejects alpha channels in the "App Store" image of the combined AppIcon asset. They allow alpha in the actual app icons. Update 2.6.1 removes alpha from all images in the combined AppIcon asset - but should only remove it from the "App Store" image.

Maybe wrong calculation

Hello, I have been using this app for a while and recently noticed something strange. If I put 72x72 image as @3x it generates 36x36 for @2x and 18x18 for @1x. I am using 2.6.1, and same was for version before. Maybe I am wrong but should it be 72 >> 48 >> 24?

image 1x
image 2x
image 3x

By apple documentation it says:

72px × 72px (24pt × 24pt @3x)
48px × 48px (24pt × 24pt @2x)

size @1x should be multiplied with 2 and 3. Thanks!

Launch image missing sizes

I can't get any of the launch image sizes generated to be compatible with the latest version of XCode 9.3.1. I have not been able to match up a single launch image. I have an exclamation badge on every launch image that indicates the size is not as desired. Can this be fixed?

Tiff not working on devices

I believe that the TIFF images output by this application are not working on iOS devices, only on the iOS Simulator.

60x60 x2 appicons not generated

When only ipad and iPhone is selected it did not generate the 60x60 app image. When I left the defaults selected that 60x60 image was created.

Launch images missing sizes [2]

Hello! I am using your software to generate launch images, and I don't see next sizes:

1334x750 (but 750x1334 exist)
1668x2224
2224x1668
2048x2732
2732x2048

Image Set not working

In 2.4.0 the image set is not working, the application is crashing. It works again when you install the previous version.

Can't drop image to the iconizer

Hi! I have a problem with dropping image to the app. It can't be dropped at the area for image.
I'm running it on the macOS Sierra 10.12.1

Images generated are double in size

Hello! My teammate uses your Iconizer app a lot, and he recommended it to me. Unfortunately, when I generate app icons using Iconizer myself, the dimensions of the images are double in size. For example, for the [email protected], I get 152x152, instead of 76x76.

Also, interestingly, Iconizer does not generate an app icon for [email protected].

I tested both 2.2. and 2.2.1 for this. I set iPhone and iPad as my Platforms and checked "Export as Combined Asset". I'm using El Capitan 10.11.5.

I've also removed the previous app icon set that Iconizer generated, and then generated the icons again, to see if the issue is related to the overwriting process done by Iconizer. But to no avail.

I hope you can help us figure out a workaround to this. We suspect that it might be a bug in the Iconizer app, but it is also possible that I missed an otherwise obvious step.

Thank you so much.

Thank you

HEllo.
This is not an issue, but just wanted to say thank you for this tool. I am a blind iOS developer and I was having a hell of a time with asset catalog creation and old tools which did not include the 1024x1024 app store icon. This tool is perfect and accessible. Vielen Dank.

Add support for exporting HEIF images

First, thank you very much for this tool, greatly appreciated. 👍

In Apples official guide on Doing Advanced Optimizationt Further Reduce Your Apps Size they suggest that we should "consider using the HEIF format for images".

For projects with many binary assets it would be great to switch from a PNG or JPG based approach to a HEIF based one. In the best case, we would even be able to provide the "Quality" percentage value so each developer can decide how much the image should be compressed.

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