Familiar with: C#, Java
Acquainted with: Python, SQL, Frontend web basics
Attempting to learn: C++/C
Exiled plugin allowing for extensive configuration of most base-game items
License: Creative Commons Zero v1.0 Universal
very cringe
possible exiled issue, possible skill issue
I'm currently using EXILED 5.0-beta.5
Keycard Issues:
Armor Issues:
I understand that this is an initial release, and I appreciate your work in the configs that do properly work; such as the weapon damage multipliers, custom item sizes, and selective infinite radio battery.
Hi, i wanted to do infinite battery in radio by your script.
Everything works but i cant open control doors(for example i cant open doors to escape to heavy zone)
it didnt work even when i have 05 card. Can someone help me?
My config:
item_utils:
is_enabled: true
excluded_custom_items: []
item_modifiers:
health_increaser:
affected_items:
- Radio
excluded_roles: []
scale:
x: 1.1
y: 1
z: 1
has_infinite_use = true
flat_item:
affected_items:
- None
scale:
x: 1
y: 0.25
z: 1
modified logicer:
affected_items:
- GunLogicer
modified_attachments:
None:
DamageMultiplier: 1.01
Foregrip:
HipInaccuracyMultiplier: 1.05
Flashlight:
BulletInaccuracyMultiplier: 0.9
debug_mode: false
Hey, it's Oxygen again.
I did a couple days worth of testing with populated lobbies, and I found out how ammo limits for the armors was working.
Turns out config isn't affecting the actual limit on how much ammo you can pick up, but if you can keep the ammo after deloading a firearm.
Example:
I don't know if you already knew this or not, and I'm pretty sure you intended the effect to boost native limits, but that's just how the feature is currently working right now.
(I'm still using EXILED 5.0 beta.5)
can you add the weight and length stats to the plugin's item modifiers? (Weight affects both sprinting speed/duration and hipfire accuracy/running accuracy while length only affects hipfire accuracy/running accuracy, apparently). idk if you can, but it would be very cool if you did!
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