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Exiled plugin allowing for extensive configuration of most base-game items

License: Creative Commons Zero v1.0 Universal

C# 100.00%
scpsl scp-sl exiled-plugin exiled scpsl-plugin

itemutils's Introduction

About me

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Familiar with: C#, Java

Acquainted with: Python, SQL, Frontend web basics

Attempting to learn: C++/C

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itemutils's Issues

Issue w/ Keycard Permissions + Custom Ammo Limits not working

I'm currently using EXILED 5.0-beta.5

Keycard Issues:

  • Plugin is interfering with SCP's default keycard permissions (can't open checkpoints without cheating in and holding out a keycard).
  • The config "can_be_used_remotely" also doesn't seem to work as well.
    Side Note: Could you also note down all 10 keycard permission name entries? I can't seem to find the names in EXILED's #resources channel.

Armor Issues:

  • The config "ammo_limit_multis" isn't affecting in-game values, I've tried using both "Nato9, Nato556", and "Ammo9x19, Ammo556x45" and none seem to work.

I understand that this is an initial release, and I appreciate your work in the configs that do properly work; such as the weapon damage multipliers, custom item sizes, and selective infinite radio battery.

Plugin break control doors system

Hi, i wanted to do infinite battery in radio by your script.
Everything works but i cant open control doors(for example i cant open doors to escape to heavy zone)
it didnt work even when i have 05 card. Can someone help me?
My config:
item_utils:
is_enabled: true
excluded_custom_items: []
item_modifiers:
health_increaser:
affected_items:
- Radio
excluded_roles: []
scale:
x: 1.1
y: 1
z: 1
has_infinite_use = true
flat_item:
affected_items:
- None
scale:
x: 1
y: 0.25
z: 1
modified logicer:
affected_items:
- GunLogicer
modified_attachments:
None:
DamageMultiplier: 1.01
Foregrip:
HipInaccuracyMultiplier: 1.05
Flashlight:
BulletInaccuracyMultiplier: 0.9
debug_mode: false

"ammo_limit_multis" issue update

Hey, it's Oxygen again.

I did a couple days worth of testing with populated lobbies, and I found out how ammo limits for the armors was working.

Turns out config isn't affecting the actual limit on how much ammo you can pick up, but if you can keep the ammo after deloading a firearm.

Example:

  • I have heavy armor on and I have 200 556x45mm rounds and a full-cap E11.
  • I set the multiplier for ammo limits to, let's say 10.
  • If I try to pick up more ammo, the game prompts me I can't pick up ammo.
  • HOWEVER, if I deload the E11, I now have 231 rounds but when I drop the rifle, I keep the ammo in my inventory instead of the server automatically dropping the extra bullets.
  • This method can be repeated over and over again, but you can't pick up ammo boxes of stated caliber unless going back under the native ammo limit.

I don't know if you already knew this or not, and I'm pretty sure you intended the effect to boost native limits, but that's just how the feature is currently working right now.

(I'm still using EXILED 5.0 beta.5)

plz add weight and length item modifiers

can you add the weight and length stats to the plugin's item modifiers? (Weight affects both sprinting speed/duration and hipfire accuracy/running accuracy while length only affects hipfire accuracy/running accuracy, apparently). idk if you can, but it would be very cool if you did!

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