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9.0 1.0 4.0 4.43 MB

An SCP:SL Exiled 5.0 plugin implementing a shooting range for spectators

License: Creative Commons Zero v1.0 Universal

C# 100.00%
exiled exiled-plugin scp-sl plugin scpsl scpsl-exiled scpsl-plugin

spectatorshootingrange's Introduction

About me

Languages

Familiar with: C#, Java

Acquainted with: Python, SQL, Frontend web basics

Attempting to learn: C++/C

spectatorshootingrange's People

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spectatorshootingrange's Issues

[SUGGESTION] Quieter Weapons

Add a way to make gunshots from other people in the range quieter. It can be loud with multiple people shooting at the same time, so I think adding a way to make other people's guns quieter or completely silent would be cool.

Respawns aren't always killing people

Randomly, the more the people, the lower amount of players get killed before a respawn. I'm not sure if it is a plugin interfering, or the plugin itself.

Floor collisions enabled (11.1.1)

11.1.1 made the floor at the shooting range collidable, so people just fall through and never stop falling. Might need to make a floor with primitives or something else if you use map editor since the normal ground is collidable now.

Suggestion

Possibly make it in a future version so that about 30 seconds before a respawn wave, players can't teleport to the shooting range, and they still get set as a spectator. Also, an extra thing if possible, maybe make the RespawnTimer visible while in the shooting range?

Loadout Suggestion

Possibly allow owners to configure what people spawn with in the shooting ranges, and if possible, make compatible with CustomItems.

Auto kill before respawns

About 30 seconds before a respawn when players would normally be killed, they don't get killed at all before a respawn.

best spawn suggestion

instead of the plugin taking you out of the shooting range and putting the player in the last few seconds when they are about to spawn. When spectators spawn the sniper would also spawn without having the plugin need to take the sniper to spectator mode. Reason: it's not difficult to get back into sniper mode even with 15 seconds left to appear, thus bypassing the spawn.
(possibly it must be difficult to understand my english. sorry he is horrible).

Removing Players -bug

When it gets to about 30 seconds before a respawn, it only puts one player back into spectator if there are multiple in the range. I also cannot find the debug option in the plugin's config.

Spawn Suggestion

Allow a config to set a specific coordinate to teleport to once a player types .range in their console. Also as an extra suggestion too, allow multiple spawn coordinates to be put in the config, and one random one is chosen when someone types .range . This way if server owners build their own shooting range as well, it will send the player to either the specified coordinate, or the shooting range that came with the plugin.

I know this is a little confusing, if you have questions DM me, DinoNuggets2#7163, I am in the EXILED discord.

Boundries Dont Work

When someone tries to jump out of the shooting range, they don't die. Instead, they are stuck in the void unless they rejoin. They can also walk right out to the escape area and shoot people escaping and at Gate B

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