This repository contains command-line tools to work with .WAL texture files (found in games based on Quake 2 engine). Supports both vanilla Quake 2 textures and Daikatana variations.
To compile, run make
in the repository's root. If compiling on Windows, use MSYS2/MinGW.
Displays specified texture right in your terminal with some ANSI escape code trickery.
Usage:
wal-term FILENAME [-p PALETTE_PCX_FILE]
Displays a WAL texture in a terminal using 24-bit color escape codes.
Options:
-p FILE - use specified PCX file as the palette
Screenshot:
Prints out information about a WAL file.
Usage:
$ wal-info texture.wal
Example output:
$ wal-info tests/clip.wal
Type: Quake 2
Name: e1u1/clip
Width: 32
Height: 32
MIP 0 offset: 0x00000064
MIP 1 offset: 0x00000464
MIP 2 offset: 0x00000564
MIP 3 offset: 0x000005a4
Next frame name:
Flags: 0x00000080
Contents: 0x00030000
Value: 0000000000
Allows editing values embedded in WAL header.
Usage:
wal-edit FILENAME [-key value]
wal-edit - edit the WAL texture header data
Options:
-name SAMPLE - sets the name to 'SAMPLE' (max 32 chars)
-animname SAMPLE2 - sets the next animation frame name to 'SAMPLE2' (max 32 chars)
-flags 0x1337 - sets the flags field to 0x1337 (32-bit number)
-contents 100 - sets the contents field to 100 (32-bit number)
-value 100 - sets the value field to 100 (32-bit number)
Exports specified WAL texture to TGAs.
Usage:
wal-export FILENAME [-mip N] [-o FILENAME_WITHOUT_EXT]
wal-export - exports WAL textures to the specified format.
Supported formats: TGA (default)
Options:
-mip N: export mip N only (Quake 2 - [0..3], Daikatana - [0..8]
-o FILE: export to specified filename (extension and mip N is added)
Output filename is constructed as follows (for example):
source.wal -> source-mip-0.tga
If -mip is specified, it's omitted from output filename:
source.wal -> source.tga
Creates a WAL texture from specified TGA file. Mipmaps are generated automatically.
Usage:
wal-convert FILENAME [-o FILENAME_WITHOUT_EXT]
wal-convert - converts image file to a WAL texture.
Supported formats: TGA with 256-color 24bpp RGB palette (default)
Options:
-o FILE: export to specified filename (.wal is added automatically)
-f FORMAT: 'Q2' or 'DK' (defaults to 'Q2')
Further changes like setting names, flags and other stuff should be done through the wal-edit tool.