rbarreiro / idrisjs Goto Github PK
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License: MIT License
Js libraries for idris
License: MIT License
With Idris 1.0, all the examples fail as soon as getInput
returns, because its continuation is missing from the emitted Javascript. For example, with ex01
, as soon as I enter any text in the textbox, I get this:
ex0.html:447 Uncaught ReferenceError: _idris__123_APPLY0_125_ is not defined
at Object.read (ex0.html:447)
at processEvent (ex0.html:26)
at HTMLInputElement.<anonymous> (ex0.html:39)
(anonymous) @ ex0.html:447
processEvent @ ex0.html:26
(anonymous) @ ex0.html:39
Sometimes you need to install listeners just to change the internal state of UI components.
For example, in this code I'd like to make an input box that selects its whole contents on focus, because the user will always want to replace the contents wholesale. According to this StackOverflow answer this requres installing onfocus
and onmouseup
handlers; however, these handlers shouldn't generate an event as far as idrisjs
is concerned (i.e. there's no value to return from getInput
).
Can we add this kind of "silent", or "UI-only" event listeners?
Idea:
LApp
’s arity is equal to the natural arity, generate a direct call.You should move from the Effects library to Control.ST as it is preferred.
Currently idrisjs uses an array to represent data values and use array indexing as projection. However given that LCon
really has a name field, and there is a LConstructor
declaration, could we generate real JS “classes” matching the name and arity of LCon
? The final classes may be:
function Nil_0() { }
function Cons_2($0, $1) { this.$0 = $0; this.$1 = $1 }
... new Cons_2(..., ...) // LCon
... a.$1 // LProj
I have Idris 1.3.2
. ex0
and ex1
work for me, but I was unable to get the todo
example to work. It compiles and loads, but after I type in a todo task and hit enter, the task shows up with an x
button, but the button doesn't delete it and I can't enter any more todo items (hitting enter in the text box does nothing). There are no errors in the console. I was trying to debug it by throwing some consoleLog
statements in the pageLoop
, but that gave me a weird compilation error, specifically:
Specifically:
Type mismatch between
DomRef a f g x
and
DomRef Nat TodoState TodoAction n
Also, I couldn't get the game
example to compile:
idris: Erasure/getArity: definition not found for Data.Tree.Empty
CallStack (from HasCallStack):
error, called at src/Idris/Erasure.hs:605:20 in idris-1.3.2-H43oTI1BNEN3lkGNxFuB7Z:Idris.Erasure
Your lib looks pretty cool and I'd like to actually use it for a little project if I can at least get the elm-like todo list example working.
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