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A custom vehicle camera system for Grand Theft Auto V

License: MIT License

C# 99.61% Batchfile 0.39%
gtav script scripthook scripthookdotnet mod camera drift custom-camera drift-camera camera-mod

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customcamerav's Issues

Better camera placement calculation. (Too close in big vehicles)

This is how I currently determine vehicle camera distance:

        public float getVehicleLongitude(Vehicle veh)
        {
            var longitude =  veh.Model.GetDimensions().Y;

            // bikes and motorbikes has too near camera, so bump distance by 0.5 game units
            if (veh.Model.IsBicycle || veh.Model.IsBike)
            {
                longitude += 0.4f;
            } else if (Function.Call<bool>(Hash.IS_BIG_VEHICLE, veh.Handle))
            {
                longitude += 4.5f;
            }

            return longitude;
        }

This works well for most vehicles, but not for those that are specially big, like trucks.

Any ideas?

Stuttering

Camera frequently sttuters at high speeds.

Ideas:

  • Function.Call<float>(Hash.TIMESTEP); seems to be better than Game.LastFrameTime; for delta time.

  • Vehicle.Speed seems not to be very precise.

  • ScriptHook / ScriptHookDotNet runs script once per frame, but execution may be not 100% in sync with gameloop, so delta is inaccurate (fix with custom delta??)

Handbrake Camera

pressing handbrake while e.g. drifting will trigger gta5's handbrake camera, which is not a wanted feature :(

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