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libglare's Issues

Move core GL functionality out

Most things such as GL context creation, buffer management, shader management and framebuffer management should be done outside of the scope of GLare, in a separate, reusable library. This new library should ease the implementation of GLare as a multi-pass, multi-target renderer for Pantin.

Threaded OpenGL rendering

Rendering should occur from another thread than the GUI thread. Currently, the GUI thread places all the draw calls.
On heavy scenery, this may cause loss of reactivity.
Another issue is for stereo rendering which requires continuous updates, this can only be reasonably achieved using a dedicated rendering thread alterning left/right eye renders.
For standard rendering, the views should be updated only on receiving an event requiring it.

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