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aero-overlay's Issues

Thank you!

Hey ReactiioN1337,

thanks for this awesome library. Before stumbling upon this I've used GDI for my external overlay and even after implementing double buffering it flickered. Including aero into my project and replacing GDI with it was a real ease (somewhere about 30mins - 1hr) due to the well written readme.

image

C2146: syntax error : missing ';' before identifier 'SIZE_T'

Hello,

There is an error in Surface.hpp

Line 13:
static constexpr size_t MAX_RENDER_ELEMENTS = 512;

C2146: syntax error : missing ';' before identifier 'size_t'
C4430: missing type specifier - int assumed. Note: C++ does not support default-int

Building with QT creator -> compiler MSVC 2013 32bit

What's is wrong, I just cant solve it alone ๐Ÿ˜„

Missing d3dx9.h

I tried to install vs 2017, sdk 10.0.14393.0, v141 but nothing worked for missing "d3dx9.h"

Fullscreen handling?

Overlay does not show up when the game (unreal engine 4) switches to fullscreen.
What am I doing wrong?
Somtetimes it seems to work (e.g. when two screens are active)
Starting the thread differently also helped, but then I got tearing in the game.

Any hints on how to do it right fullscreen?

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