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memononen avatar memononen commented on May 21, 2024

Blenderartist forum is correct. Recast assumes that there is one up
direction across the whole world.

On Tue, Oct 13, 2015 at 10:10 PM, alabd14313 [email protected]
wrote:

Hi!
Is recast/detour this feature for generating planet navmesh for
implementing in blender game engine. blenderartis forum members said No!
They suggest node pathfinding as a solution.
But spherical navmesh can solve some challenges.


Reply to this email directly or view it on GitHub
#115.

from recastnavigation.

KnIfER avatar KnIfER commented on May 21, 2024

It's not easy to change the gravity direction, but maybe we can rotate the mesh verts and generate nav mesh there and then rotate the nav mesh back ?

from recastnavigation.

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