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ken's Projects

noahgameframe icon noahgameframe

A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. https://github.com/ketoo/NFClient

nodegraphprocessor icon nodegraphprocessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

nshader icon nshader

Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages

oceanwatersim icon oceanwatersim

Ocean water simulation for Unity 2019.4.16f1 -- both Gerstner and FFT are implemented. Tessellation and buoyancy are also supported.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pfnn icon pfnn

Phase-Functioned Neural Networks for Character Control

powerpbs icon powerpbs

a complex shader has more detail map and blend modes , for render character in unity, no lightmap

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