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Red Eclipse data module for actor models
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A animation i made for the pistol secondary, which currently uses the one from the claw, for it.
It plays very fast, because the current attack speed of the pistol secondary is also VERY fast, so it was no use to create a super complex animation regarding it.
Noticed this when using a head model with a thinner neck.
The headless texture has visible bloodstains baked into the texture, which becomes visible:
This probably needs another approach as for setting the player/diffuse.png texture whilst the player is alive; considering now that heads can now be changed independent of the model, the playermodel is always one of either:
"actors/player/female/headless"
"actors/player/male/headless"
Lines 137 to 141 in 0da6da6
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