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actors's Introduction

Content included in the game (maps, textures, sounds, models etc.) may have
individual copyrights and distribution restrictions (see individual readmes),
note that all content in Red Eclipse is intended to be "open source" friendly.

In the absence of an explicit license, content is considered to be covered by
the CC-BY-SA license, either version 4.0 or (at your option) any later version,
you may use the content in Red Eclipse so long as you obey individual
licensing criteria.

    Red Eclipse, Copyright (C) 2009-2024 Red Eclipse Team
    Creative Commons Attribution ShareAlike 4.0+ License (CC-BY-SA)
    See cc-by-sa.txt or http://creativecommons.org/licenses/by-sa/4.0/

For a license breakdown of all content in Red Eclipse, see all-licenses.txt.

The use of trademarks unique to the Red Eclipse project are in addition
governed by the Red Eclipse Mark Policy (see trademark.txt).

actors's People

Contributors

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actors's Issues

A proper pistol whip animation.

A animation i made for the pistol secondary, which currently uses the one from the claw, for it.

It plays very fast, because the current attack speed of the pistol secondary is also VERY fast, so it was no use to create a super complex animation regarding it.

pistol-whip-with-cfg.zip

Headless texture is used whilst player has a head attached

Noticed this when using a head model with a thinner neck.
The headless texture has visible bloodstains baked into the texture, which becomes visible:
image

This probably needs another approach as for setting the player/diffuse.png texture whilst the player is alive; considering now that heads can now be changed independent of the model, the playermodel is always one of either:

  • "actors/player/female/headless"
  • "actors/player/male/headless"

    actors/player/player.cfg

    Lines 137 to 141 in 0da6da6

    if (|| [strcmp (mdlname) "actors/player/female/headless"] [strcmp (mdlname) "actors/player/male/headless"]) [
    iqmskin * "<dds>headless.png" "<dds>mask.png" 0.25 0.0 1 0
    ] [
    iqmskin * "<dds>diffuse.png" "<dds>mask.png" 0.25 0.0 1 0
    ]

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