Good math should be easy to find
Currently this library contains some classic math from supercollider
- linlin(x, in_min, in_max, out_min, out_max)
- explin(x, in_min, in_max, out_min, out_max)
- expexp(x, in_min, in_max, out_min, out_max)
- linexp(x, in_min, in_max, out_min, out_max)
- lincurve(x, in_min, in_max, out_min, out_max, curve, clip)
- curvelin(x, in_min, in_max, out_min, out_max, curve, clip)
- bilin(x, in_center, in_min, in_max, out_center, out_min, out_max, clip)
- biexp(x, in_center, in_min, in_max, out_center, out_min, out_max, clip)
- sum3rand(min, max)