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HyperLap2D runtime for libGDX framework.
In case an entity with a PhysicsBody
is created inside another entity with PhysicsBody
, the beginContact
callback from PhysicsContact
is triggered before the entity has been initialized (init
has not been called in the script) and the entity has no entityId
.
Expected behaviour :
beginContact
call is deferred until the script attached to the entity has been init
ialized and the entityId
has been assigned.
Situation where I encountered this issue :
When two entities are really close and one fires a projectile at the other, the projectile entity is created inside the other one.
When using an event for an Action, the callback from ActionEventListener
only includes the eventName
but not which entity the event was triggered for.
game.sceneLoader.getActionFactory().loadFromLibrary("BrokenNeon", new ActionEventListener() {
@Override
public void onActionEvent(String eventName) {
// Which entity is this event triggered for ?
// onActionEvent seems to be missing "int entityId"
}
});
Are actions meant to only be applied to a single entity or is it actually missing the entityId
parameter ?
After successfully installed Hyperlap, double-clicking on the software icon in my desktop does not launch the software. I'm using windows 8.1 that has OpenGL 2.
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