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libSupport is like a toolbox for tinkering with apps. It's a dynamic library that lets you mess around with how different parts of an app work.
I tried injecting it at @ executable /Frameworks with eSign , it does not work at all. App still force closes.
I tried it on PDF Reader Pro(com.bothe.pdfeade.po) and NotesWriter Pro (com.kaioos.noteswitep*o) to bypass bundleid check which is modified to match app id in mobileprovision.
When typing "make package" in theos, it returns many undefined symbols errors. I tried removing .Theos and removing the $(LIBRARY_NAME)_INSTALL_PATH = @executable_path/Frameworks as sugguested in another comment, however it did not work.
Undefined symbols for architecture arm64:
"_objc_msgSend$UTF8String", referenced from:
l005 in libsupport.a(dyld.m.0e83968f.o)
_SupportGetDyldImageName in libsupport.a(dyld.m.0e83968f.o)
Unable to compile dylib gives an error on version 1.2.1 tried and on 1.2
i managed to inject dylibs via theos jailed project,
but the app crash when i open it
i injected the libsupport.dylib & jailed_example.dylib
is there any other thing to do or im missing something?
My game crashes every single time i hit thanks even though i put in everything you said to me
When building the source on theos for computer (MOBILE_THEOS = 0), the following error appears:
ld: warning: directory not found for option '-L./support/static'
ld: warning: directory not found for option '-L../support/static'
ld: library not found for -lSupport
clang: error: linker command failed with exit code 1 (use -v to see invocation)
in the support folder, there is no file or folder named static, which i believe is what Theos is looking for.
When setting MOBILE_THEOS to 1, when on computer, the package builds however the file size is only 700 bytes and does not contain any plist or dynamic library inside of it. Unless there is something I'm missing, there appears to be no real way to build the source code provided. @Rednick16
Where i can find file missing? Thank you for help.
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