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Bill Fortress

Minimal Viable Product

  • Simple, functional overworld depicting the congressional process ✓
  • Functional Debate mode ✓
  • Meme-tastic soundtrack ✓

Game Structure

  • Begins with character creation
  • Three main sections:
    • First Legislative House
    • Second Legislative House
    • Conference & Approval
  • The two legislative sections are split between Committee and Floor section
  • One can choose what house to originate in, unless one chose the "Revenue Bill" option, in which case one must start in the House
  • Each individual house section culminates in a horde battle called "Final Vote"
  • The final boss is the President

Character Creation

  • Fields to determine:
  • Bill name
  • Bill type:
    • Resolution
    • Criminal Statute
    • Revenue Bill
    • Mandate
    • Change to Bureaucratic Structure
    • Subsidy
  • People it benefits, people it hurts
  • What Congress the bill is being proposed in (with a list of historical presets)
  • What party the bill sponsor is from

Gameplay

  • Debate is entered when the bill confronts a member of its opposition
  • Debate is in the form of [combat form]
  • If the bill loses all of its health, the game ends
  • If a bill wins debate, it loses Original Text Percentage proportional to how much damage it took in Debate

Character Progression

  • Endorsements grant better stats and new abilities in Debate
  • Endorsements can either be purchased with Campaign Contributions, or exchanged for Amendment, which lower Original Text Percentage

GUI

  • Overall wrapper GUI class
  • Inside a GUI, one or more Components. This can be a menu, a bar, etc
  • A component contains buttons, fields, displays
  • Buttons are assigned a function to check if the button is active and a function to execute on press
  • Rendering of GUI is done recursively, first with the parent being drawn, then all of the children

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