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The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu.

C 0.77% C++ 99.12% Python 0.11%
f4se mod-configuration fallout-4

f4mcm's Introduction

Fallout 4 Mod Configuration Menu

Build status

The Mod Configuration Menu is a settings page for mods!

It provides a central location for mod configuration, accessible via the Pause menu.

Mod page: https://www.nexusmods.com/fallout4/mods/21497/

f4mcm's People

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f4mcm's Issues

Warn user if loose files are not enabled.

By default, Fallout 4 does not load 'loose files' - files in the Data directory that are not within a BA2 archive.

As with most mods, MCM requires that loose file support be enabled with the following INI settings in Fallout4Custom.ini:

[Archive] 
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

MCM's strings (translation files) are not loaded if loose files are not enabled, resulting in pre-translation strings like $MOD_CONFIG appearing in place of Mod Config.

We should consider warning the user if loose file loading is not enabled.

Script disambiguation for forms with multiple attached scripts

Current system picks the first attached script on a form, which is an issue for calling functions or retrieving properties from forms with multiple attached scripts.

Enhancement

  • Add support for scripts to be disambiguated by script name.

Status

Done

  • Backend work for script disambiguation is completed on the script-disambiguation branch.
  • Frontend calls CallQuestFunction with script name parameter as second argument as per function signature:
    function CallQuestFunction(formIdentifier:String, scriptName:String, functionName:String, ...arguments)

Todo

  • Frontend calls Get/SetPropertyValueEx with the following function signature:
    function GetPropertyValueEx(formIdentifier:String, scriptName:String, propertyName:String):*

python falls with an error when trying to build

When I'm trying to run python build

$ python build.py
Cloning into 'build/f4se'...
remote: Enumerating objects: 145, done.
remote: Counting objects: 100% (145/145), done.
remote: Compressing objects: 100% (125/125), done.
remote: Total 3416 (delta 21), reused 38 (delta 17), pack-reused 3271
Receiving objects: 100% (3416/3416), 1.69 MiB | 794.00 KiB/s, done.
Resolving deltas: 100% (2612/2612), done.
Note: checking out 'tags/v0.6.19'.

You are in 'detached HEAD' state. You can look around, make experimental
changes and commit them, and you can discard any commits you make in this
state without impacting any branches by performing another checkout.

If you want to create a new branch to retain commits you create, you may
do so (now or later) by using -b with the checkout command again. Example:

  git checkout -b <new-branch-name>

HEAD is now at ff89443 0.6.19
F4SE Path: C:/Users/shirker/source/repos/mcm/build/f4se/src/f4se
Patched: 1/2
Project Path: src\build.vcxproj
Project Path: src\build.vcxproj
Traceback (most recent call last):
  File "tools/build-tools/build_plugin.py", line 67, in <module>
    os.environ['INCLUDE'] = '{};{};{}'.format(f4se_dir, src_dir, os.environ['INCLUDE'])
  File "C:\Program Files (x86)\Microsoft Visual Studio\Shared\Python36_64\lib\os.py", line 669, in __getitem__
    raise KeyError(key) from None
KeyError: 'INCLUDE'

python version 3.6.6 x64 os Win 7 SP1

any suggestion please?

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